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This commit is contained in:
commit
8269b17aa7
652 changed files with 273930 additions and 0 deletions
603
Quake/gl_mesh.c
Normal file
603
Quake/gl_mesh.c
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|
@ -0,0 +1,603 @@
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/*
|
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Copyright (C) 1996-2001 Id Software, Inc.
|
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Copyright (C) 2002-2009 John Fitzgibbons and others
|
||||
Copyright (C) 2010-2014 QuakeSpasm developers
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
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// gl_mesh.c: triangle model functions
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|
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#include "quakedef.h"
|
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|
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|
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/*
|
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=================================================================
|
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|
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ALIAS MODEL DISPLAY LIST GENERATION
|
||||
|
||||
=================================================================
|
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*/
|
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|
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static unsigned char used[MAXALIASTRIS];
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|
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// the command list holds counts and s/t values that are valid for
|
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// every frame
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static int commands[MAXALIASTRIS*7 + 1];
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static int numcommands;
|
||||
|
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// all frames will have their vertexes rearranged and expanded
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// so they are in the order expected by the command list
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static int vertexorder[MAXALIASTRIS * 3];
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static int numorder;
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|
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static int stripverts[MAXALIASTRIS + 2];
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static int striptris[MAXALIASTRIS];
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static int stripcount;
|
||||
|
||||
/*
|
||||
================
|
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StripLength
|
||||
================
|
||||
*/
|
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static int StripLength (int starttri, int startv)
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||||
{
|
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int m1, m2;
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int j;
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mtriangle_t *last, *check;
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int k;
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|
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used[starttri] = 2;
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|
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last = &triangles[starttri];
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stripverts[0] = last->vertindex[(startv)%3];
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stripverts[1] = last->vertindex[(startv+1)%3];
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stripverts[2] = last->vertindex[(startv+2)%3];
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|
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striptris[0] = starttri;
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stripcount = 1;
|
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|
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m1 = last->vertindex[(startv+2)%3];
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m2 = last->vertindex[(startv+1)%3];
|
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|
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// look for a matching triangle
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nexttri:
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for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
|
||||
{
|
||||
if (check->facesfront != last->facesfront)
|
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continue;
|
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for (k=0 ; k<3 ; k++)
|
||||
{
|
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if (check->vertindex[k] != m1)
|
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continue;
|
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if (check->vertindex[ (k+1)%3 ] != m2)
|
||||
continue;
|
||||
|
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// this is the next part of the fan
|
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|
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// if we can't use this triangle, this tristrip is done
|
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if (used[j])
|
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goto done;
|
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|
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// the new edge
|
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if (stripcount & 1)
|
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m2 = check->vertindex[ (k+2)%3 ];
|
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else
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m1 = check->vertindex[ (k+2)%3 ];
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|
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stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ];
|
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striptris[stripcount] = j;
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stripcount++;
|
||||
|
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used[j] = 2;
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goto nexttri;
|
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}
|
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}
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done:
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|
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// clear the temp used flags
|
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for (j=starttri+1 ; j<pheader->numtris ; j++)
|
||||
if (used[j] == 2)
|
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used[j] = 0;
|
||||
|
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return stripcount;
|
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}
|
||||
|
||||
/*
|
||||
===========
|
||||
FanLength
|
||||
===========
|
||||
*/
|
||||
static int FanLength (int starttri, int startv)
|
||||
{
|
||||
int m1, m2;
|
||||
int j;
|
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mtriangle_t *last, *check;
|
||||
int k;
|
||||
|
||||
used[starttri] = 2;
|
||||
|
||||
last = &triangles[starttri];
|
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|
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stripverts[0] = last->vertindex[(startv)%3];
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stripverts[1] = last->vertindex[(startv+1)%3];
|
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stripverts[2] = last->vertindex[(startv+2)%3];
|
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|
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striptris[0] = starttri;
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stripcount = 1;
|
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|
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m1 = last->vertindex[(startv+0)%3];
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m2 = last->vertindex[(startv+2)%3];
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|
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|
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// look for a matching triangle
|
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nexttri:
|
||||
for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
|
||||
{
|
||||
if (check->facesfront != last->facesfront)
|
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continue;
|
||||
for (k=0 ; k<3 ; k++)
|
||||
{
|
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if (check->vertindex[k] != m1)
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continue;
|
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if (check->vertindex[ (k+1)%3 ] != m2)
|
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continue;
|
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|
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// this is the next part of the fan
|
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|
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// if we can't use this triangle, this tristrip is done
|
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if (used[j])
|
||||
goto done;
|
||||
|
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// the new edge
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m2 = check->vertindex[ (k+2)%3 ];
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stripverts[stripcount+2] = m2;
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striptris[stripcount] = j;
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stripcount++;
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|
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used[j] = 2;
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goto nexttri;
|
||||
}
|
||||
}
|
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done:
|
||||
|
||||
// clear the temp used flags
|
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for (j=starttri+1 ; j<pheader->numtris ; j++)
|
||||
if (used[j] == 2)
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||||
used[j] = 0;
|
||||
|
||||
return stripcount;
|
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}
|
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|
||||
|
||||
/*
|
||||
================
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||||
BuildTris
|
||||
|
||||
Generate a list of trifans or strips
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||||
for the model, which holds for all frames
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||||
================
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||||
*/
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||||
static void BuildTris (void)
|
||||
{
|
||||
int i, j, k;
|
||||
int startv;
|
||||
float s, t;
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||||
int len, bestlen, besttype;
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int bestverts[MAXALIASTRIS + 2];
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||||
int besttris[MAXALIASTRIS];
|
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int type;
|
||||
|
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//
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// build tristrips
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//
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numorder = 0;
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||||
numcommands = 0;
|
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memset (used, 0, sizeof(used));
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for (i = 0; i < pheader->numtris; i++)
|
||||
{
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// pick an unused triangle and start the trifan
|
||||
if (used[i])
|
||||
continue;
|
||||
|
||||
bestlen = 0;
|
||||
besttype = 0;
|
||||
for (type = 0 ; type < 2 ; type++)
|
||||
// type = 1;
|
||||
{
|
||||
for (startv = 0; startv < 3; startv++)
|
||||
{
|
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if (type == 1)
|
||||
len = StripLength (i, startv);
|
||||
else
|
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len = FanLength (i, startv);
|
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if (len > bestlen)
|
||||
{
|
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besttype = type;
|
||||
bestlen = len;
|
||||
for (j = 0; j < bestlen+2; j++)
|
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bestverts[j] = stripverts[j];
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||||
for (j = 0; j < bestlen; j++)
|
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besttris[j] = striptris[j];
|
||||
}
|
||||
}
|
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}
|
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|
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// mark the tris on the best strip as used
|
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for (j = 0; j < bestlen; j++)
|
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used[besttris[j]] = 1;
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|
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if (besttype == 1)
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commands[numcommands++] = (bestlen+2);
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else
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commands[numcommands++] = -(bestlen+2);
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|
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for (j = 0; j < bestlen+2; j++)
|
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{
|
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int tmp;
|
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|
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// emit a vertex into the reorder buffer
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k = bestverts[j];
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vertexorder[numorder++] = k;
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// emit s/t coords into the commands stream
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s = stverts[k].s;
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t = stverts[k].t;
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if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
|
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s += pheader->skinwidth / 2; // on back side
|
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s = (s + 0.5) / pheader->skinwidth;
|
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t = (t + 0.5) / pheader->skinheight;
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// *(float *)&commands[numcommands++] = s;
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// *(float *)&commands[numcommands++] = t;
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// NOTE: 4 == sizeof(int)
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// == sizeof(float)
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memcpy (&tmp, &s, 4);
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commands[numcommands++] = tmp;
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memcpy (&tmp, &t, 4);
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commands[numcommands++] = tmp;
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}
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}
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commands[numcommands++] = 0; // end of list marker
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Con_DPrintf2 ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands);
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}
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static void GL_MakeAliasModelDisplayLists_VBO (qmodel_t *, aliashdr_t *);
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static void GLMesh_LoadVertexBuffer (qmodel_t *m, const aliashdr_t *hdr);
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|
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/*
|
||||
================
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GL_MakeAliasModelDisplayLists
|
||||
================
|
||||
*/
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void GL_MakeAliasModelDisplayLists (qmodel_t *m, aliashdr_t *hdr)
|
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{
|
||||
int i, j;
|
||||
int *cmds;
|
||||
trivertx_t *verts;
|
||||
float hscale, vscale; //johnfitz -- padded skins
|
||||
int count; //johnfitz -- precompute texcoords for padded skins
|
||||
int *loadcmds; //johnfitz
|
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aliashdr_t *paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m);
|
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|
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//johnfitz -- padded skins
|
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hscale = (float)hdr->skinwidth/(float)TexMgr_PadConditional(hdr->skinwidth);
|
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vscale = (float)hdr->skinheight/(float)TexMgr_PadConditional(hdr->skinheight);
|
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//johnfitz
|
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|
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//johnfitz -- generate meshes
|
||||
Con_DPrintf2 ("meshing %s...\n",m->name);
|
||||
BuildTris ();
|
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|
||||
// save the data out
|
||||
|
||||
paliashdr->poseverts = numorder;
|
||||
|
||||
cmds = (int *) Hunk_Alloc (numcommands * 4);
|
||||
paliashdr->commands = (byte *)cmds - (byte *)paliashdr;
|
||||
|
||||
//johnfitz -- precompute texcoords for padded skins
|
||||
loadcmds = commands;
|
||||
while(1)
|
||||
{
|
||||
*cmds++ = count = *loadcmds++;
|
||||
|
||||
if (!count)
|
||||
break;
|
||||
|
||||
if (count < 0)
|
||||
count = -count;
|
||||
|
||||
do
|
||||
{
|
||||
*(float *)cmds++ = hscale * (*(float *)loadcmds++);
|
||||
*(float *)cmds++ = vscale * (*(float *)loadcmds++);
|
||||
} while (--count);
|
||||
}
|
||||
//johnfitz
|
||||
|
||||
verts = (trivertx_t *) Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts * sizeof(trivertx_t));
|
||||
paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
|
||||
for (i=0 ; i<paliashdr->numposes ; i++)
|
||||
for (j=0 ; j<numorder ; j++)
|
||||
*verts++ = poseverts[i][vertexorder[j]];
|
||||
|
||||
// ericw
|
||||
GL_MakeAliasModelDisplayLists_VBO (m, paliashdr);
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
GL_MakeAliasModelDisplayLists_VBO
|
||||
|
||||
Saves data needed to build the VBO for this model on the hunk. Afterwards this
|
||||
is copied to Mod_Extradata.
|
||||
|
||||
Original code by MH from RMQEngine
|
||||
================
|
||||
*/
|
||||
static void GL_MakeAliasModelDisplayLists_VBO (qmodel_t *aliasmodel, aliashdr_t *paliashdr)
|
||||
{
|
||||
int i, j;
|
||||
int mark;
|
||||
trivertx_t *verts;
|
||||
unsigned short *indexes;
|
||||
unsigned short *remap;
|
||||
aliasmesh_t *desc;
|
||||
|
||||
if (!gl_glsl_alias_able)
|
||||
return;
|
||||
|
||||
// first, copy the verts onto the hunk
|
||||
verts = (trivertx_t *) Hunk_Alloc (paliashdr->numposes * paliashdr->numverts * sizeof(trivertx_t));
|
||||
paliashdr->vertexes = (byte *)verts - (byte *)paliashdr;
|
||||
for (i=0 ; i<paliashdr->numposes ; i++)
|
||||
for (j=0 ; j<paliashdr->numverts ; j++)
|
||||
verts[i*paliashdr->numverts + j] = poseverts[i][j];
|
||||
|
||||
// there can never be more than this number of verts and we just put them all on the hunk
|
||||
// (each vertex can be used twice, once with the original UVs and once with the seam adjustment)
|
||||
desc = (aliasmesh_t *) Hunk_Alloc (sizeof (aliasmesh_t) * pheader->numverts * 2);
|
||||
|
||||
// there will always be this number of indexes
|
||||
indexes = (unsigned short *) Hunk_Alloc (sizeof (unsigned short) * pheader->numtris * 3);
|
||||
|
||||
pheader->indexes = (intptr_t) indexes - (intptr_t) pheader;
|
||||
pheader->meshdesc = (intptr_t) desc - (intptr_t) pheader;
|
||||
pheader->numindexes = 0;
|
||||
pheader->numverts_vbo = 0;
|
||||
|
||||
mark = Hunk_LowMark ();
|
||||
|
||||
// each pair of elements in the remap array corresponds to one source vertex
|
||||
// each value is the final index + 1, or 0 if the corresponding vertex hasn't been emitted yet
|
||||
remap = (unsigned short *) Hunk_Alloc (paliashdr->numverts * 2 * sizeof (remap[0]));
|
||||
|
||||
for (i = 0; i < pheader->numtris; i++)
|
||||
{
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
// index into hdr->vertexes
|
||||
unsigned short vertindex = triangles[i].vertindex[j];
|
||||
|
||||
// index into remap table
|
||||
int v = vertindex * 2;
|
||||
|
||||
// check for back side
|
||||
if (!triangles[i].facesfront && stverts[vertindex].onseam)
|
||||
v++;
|
||||
|
||||
// emit new vertex if it doesn't already exist
|
||||
if (!remap[v])
|
||||
{
|
||||
// basic s/t coords
|
||||
int s = stverts[vertindex].s;
|
||||
int t = stverts[vertindex].t;
|
||||
|
||||
// check for back side and adjust texcoord s
|
||||
if (v & 1)
|
||||
s += paliashdr->skinwidth / 2;
|
||||
|
||||
desc[pheader->numverts_vbo].vertindex = vertindex;
|
||||
desc[pheader->numverts_vbo].st[0] = s;
|
||||
desc[pheader->numverts_vbo].st[1] = t;
|
||||
|
||||
remap[v] = ++pheader->numverts_vbo;
|
||||
}
|
||||
|
||||
// emit index
|
||||
indexes[pheader->numindexes++] = remap[v] - 1;
|
||||
}
|
||||
}
|
||||
|
||||
// free temporary data
|
||||
Hunk_FreeToLowMark (mark);
|
||||
|
||||
// upload immediately
|
||||
GLMesh_LoadVertexBuffer (aliasmodel, pheader);
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
GLMesh_LoadVertexBuffer
|
||||
|
||||
Upload the given alias model's mesh to a VBO
|
||||
|
||||
Original code by MH from RMQEngine
|
||||
================
|
||||
*/
|
||||
static void GLMesh_LoadVertexBuffer (qmodel_t *m, const aliashdr_t *hdr)
|
||||
{
|
||||
int totalvbosize = 0;
|
||||
const aliasmesh_t *desc;
|
||||
const short *indexes;
|
||||
const trivertx_t *trivertexes;
|
||||
byte *vbodata;
|
||||
int f;
|
||||
|
||||
if (!gl_glsl_alias_able)
|
||||
return;
|
||||
|
||||
// count the sizes we need
|
||||
|
||||
// ericw -- RMQEngine stored these vbo*ofs values in aliashdr_t, but we must not
|
||||
// mutate Mod_Extradata since it might be reloaded from disk, so I moved them to qmodel_t
|
||||
// (test case: roman1.bsp from arwop, 64mb heap)
|
||||
m->vboindexofs = 0;
|
||||
|
||||
m->vboxyzofs = 0;
|
||||
totalvbosize += (hdr->numposes * hdr->numverts_vbo * sizeof (meshxyz_t)); // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
|
||||
|
||||
m->vbostofs = totalvbosize;
|
||||
totalvbosize += (hdr->numverts_vbo * sizeof (meshst_t));
|
||||
|
||||
if (!hdr->numindexes) return;
|
||||
if (!totalvbosize) return;
|
||||
|
||||
// grab the pointers to data in the extradata
|
||||
|
||||
desc = (aliasmesh_t *) ((byte *) hdr + hdr->meshdesc);
|
||||
indexes = (short *) ((byte *) hdr + hdr->indexes);
|
||||
trivertexes = (trivertx_t *) ((byte *)hdr + hdr->vertexes);
|
||||
|
||||
// upload indices buffer
|
||||
|
||||
GL_DeleteBuffersFunc (1, &m->meshindexesvbo);
|
||||
GL_GenBuffersFunc (1, &m->meshindexesvbo);
|
||||
GL_BindBufferFunc (GL_ELEMENT_ARRAY_BUFFER, m->meshindexesvbo);
|
||||
GL_BufferDataFunc (GL_ELEMENT_ARRAY_BUFFER, hdr->numindexes * sizeof (unsigned short), indexes, GL_STATIC_DRAW);
|
||||
|
||||
// create the vertex buffer (empty)
|
||||
|
||||
vbodata = (byte *) malloc(totalvbosize);
|
||||
memset(vbodata, 0, totalvbosize);
|
||||
|
||||
// fill in the vertices at the start of the buffer
|
||||
for (f = 0; f < hdr->numposes; f++) // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
|
||||
{
|
||||
int v;
|
||||
meshxyz_t *xyz = (meshxyz_t *) (vbodata + (f * hdr->numverts_vbo * sizeof (meshxyz_t)));
|
||||
const trivertx_t *tv = trivertexes + (hdr->numverts * f);
|
||||
|
||||
for (v = 0; v < hdr->numverts_vbo; v++)
|
||||
{
|
||||
trivertx_t trivert = tv[desc[v].vertindex];
|
||||
|
||||
xyz[v].xyz[0] = trivert.v[0];
|
||||
xyz[v].xyz[1] = trivert.v[1];
|
||||
xyz[v].xyz[2] = trivert.v[2];
|
||||
xyz[v].xyz[3] = 1; // need w 1 for 4 byte vertex compression
|
||||
|
||||
// map the normal coordinates in [-1..1] to [-127..127] and store in an unsigned char.
|
||||
// this introduces some error (less than 0.004), but the normals were very coarse
|
||||
// to begin with
|
||||
xyz[v].normal[0] = 127 * r_avertexnormals[trivert.lightnormalindex][0];
|
||||
xyz[v].normal[1] = 127 * r_avertexnormals[trivert.lightnormalindex][1];
|
||||
xyz[v].normal[2] = 127 * r_avertexnormals[trivert.lightnormalindex][2];
|
||||
xyz[v].normal[3] = 0; // unused; for 4-byte alignment
|
||||
}
|
||||
}
|
||||
|
||||
// fill in the ST coords at the end of the buffer
|
||||
{
|
||||
meshst_t *st;
|
||||
float hscale, vscale;
|
||||
|
||||
//johnfitz -- padded skins
|
||||
hscale = 1.0f / (float)TexMgr_PadConditional(hdr->skinwidth);
|
||||
vscale = 1.0f / (float)TexMgr_PadConditional(hdr->skinheight);
|
||||
//johnfitz
|
||||
|
||||
st = (meshst_t *) (vbodata + m->vbostofs);
|
||||
for (f = 0; f < hdr->numverts_vbo; f++)
|
||||
{
|
||||
st[f].st[0] = hscale * ((float) desc[f].st[0] + 0.5f);
|
||||
st[f].st[1] = vscale * ((float) desc[f].st[1] + 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
// upload vertexes buffer
|
||||
GL_DeleteBuffersFunc (1, &m->meshvbo);
|
||||
GL_GenBuffersFunc (1, &m->meshvbo);
|
||||
GL_BindBufferFunc (GL_ARRAY_BUFFER, m->meshvbo);
|
||||
GL_BufferDataFunc (GL_ARRAY_BUFFER, totalvbosize, vbodata, GL_STATIC_DRAW);
|
||||
|
||||
free (vbodata);
|
||||
|
||||
// invalidate the cached bindings
|
||||
GL_ClearBufferBindings ();
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
GLMesh_LoadVertexBuffers
|
||||
|
||||
Loop over all precached alias models, and upload each one to a VBO.
|
||||
================
|
||||
*/
|
||||
void GLMesh_LoadVertexBuffers (void)
|
||||
{
|
||||
int j;
|
||||
qmodel_t *m;
|
||||
const aliashdr_t *hdr;
|
||||
|
||||
if (!gl_glsl_alias_able)
|
||||
return;
|
||||
|
||||
for (j = 1; j < MAX_MODELS; j++)
|
||||
{
|
||||
if (!(m = cl.model_precache[j])) break;
|
||||
if (m->type != mod_alias) continue;
|
||||
|
||||
hdr = (const aliashdr_t *) Mod_Extradata (m);
|
||||
|
||||
GLMesh_LoadVertexBuffer (m, hdr);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
GLMesh_DeleteVertexBuffers
|
||||
|
||||
Delete VBOs for all loaded alias models
|
||||
================
|
||||
*/
|
||||
void GLMesh_DeleteVertexBuffers (void)
|
||||
{
|
||||
int j;
|
||||
qmodel_t *m;
|
||||
|
||||
if (!gl_glsl_alias_able)
|
||||
return;
|
||||
|
||||
for (j = 1; j < MAX_MODELS; j++)
|
||||
{
|
||||
if (!(m = cl.model_precache[j])) break;
|
||||
if (m->type != mod_alias) continue;
|
||||
|
||||
GL_DeleteBuffersFunc (1, &m->meshvbo);
|
||||
m->meshvbo = 0;
|
||||
|
||||
GL_DeleteBuffersFunc (1, &m->meshindexesvbo);
|
||||
m->meshindexesvbo = 0;
|
||||
}
|
||||
|
||||
GL_ClearBufferBindings ();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue