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This commit is contained in:
saarsena@gmail.com 2026-03-24 10:46:22 -04:00
commit 8269b17aa7
652 changed files with 273930 additions and 0 deletions

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Quake/gl_mesh.c Normal file
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/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_mesh.c: triangle model functions
#include "quakedef.h"
/*
=================================================================
ALIAS MODEL DISPLAY LIST GENERATION
=================================================================
*/
static unsigned char used[MAXALIASTRIS];
// the command list holds counts and s/t values that are valid for
// every frame
static int commands[MAXALIASTRIS*7 + 1];
static int numcommands;
// all frames will have their vertexes rearranged and expanded
// so they are in the order expected by the command list
static int vertexorder[MAXALIASTRIS * 3];
static int numorder;
static int stripverts[MAXALIASTRIS + 2];
static int striptris[MAXALIASTRIS];
static int stripcount;
/*
================
StripLength
================
*/
static int StripLength (int starttri, int startv)
{
int m1, m2;
int j;
mtriangle_t *last, *check;
int k;
used[starttri] = 2;
last = &triangles[starttri];
stripverts[0] = last->vertindex[(startv)%3];
stripverts[1] = last->vertindex[(startv+1)%3];
stripverts[2] = last->vertindex[(startv+2)%3];
striptris[0] = starttri;
stripcount = 1;
m1 = last->vertindex[(startv+2)%3];
m2 = last->vertindex[(startv+1)%3];
// look for a matching triangle
nexttri:
for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
{
if (check->facesfront != last->facesfront)
continue;
for (k=0 ; k<3 ; k++)
{
if (check->vertindex[k] != m1)
continue;
if (check->vertindex[ (k+1)%3 ] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if (used[j])
goto done;
// the new edge
if (stripcount & 1)
m2 = check->vertindex[ (k+2)%3 ];
else
m1 = check->vertindex[ (k+2)%3 ];
stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ];
striptris[stripcount] = j;
stripcount++;
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for (j=starttri+1 ; j<pheader->numtris ; j++)
if (used[j] == 2)
used[j] = 0;
return stripcount;
}
/*
===========
FanLength
===========
*/
static int FanLength (int starttri, int startv)
{
int m1, m2;
int j;
mtriangle_t *last, *check;
int k;
used[starttri] = 2;
last = &triangles[starttri];
stripverts[0] = last->vertindex[(startv)%3];
stripverts[1] = last->vertindex[(startv+1)%3];
stripverts[2] = last->vertindex[(startv+2)%3];
striptris[0] = starttri;
stripcount = 1;
m1 = last->vertindex[(startv+0)%3];
m2 = last->vertindex[(startv+2)%3];
// look for a matching triangle
nexttri:
for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
{
if (check->facesfront != last->facesfront)
continue;
for (k=0 ; k<3 ; k++)
{
if (check->vertindex[k] != m1)
continue;
if (check->vertindex[ (k+1)%3 ] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if (used[j])
goto done;
// the new edge
m2 = check->vertindex[ (k+2)%3 ];
stripverts[stripcount+2] = m2;
striptris[stripcount] = j;
stripcount++;
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for (j=starttri+1 ; j<pheader->numtris ; j++)
if (used[j] == 2)
used[j] = 0;
return stripcount;
}
/*
================
BuildTris
Generate a list of trifans or strips
for the model, which holds for all frames
================
*/
static void BuildTris (void)
{
int i, j, k;
int startv;
float s, t;
int len, bestlen, besttype;
int bestverts[MAXALIASTRIS + 2];
int besttris[MAXALIASTRIS];
int type;
//
// build tristrips
//
numorder = 0;
numcommands = 0;
memset (used, 0, sizeof(used));
for (i = 0; i < pheader->numtris; i++)
{
// pick an unused triangle and start the trifan
if (used[i])
continue;
bestlen = 0;
besttype = 0;
for (type = 0 ; type < 2 ; type++)
// type = 1;
{
for (startv = 0; startv < 3; startv++)
{
if (type == 1)
len = StripLength (i, startv);
else
len = FanLength (i, startv);
if (len > bestlen)
{
besttype = type;
bestlen = len;
for (j = 0; j < bestlen+2; j++)
bestverts[j] = stripverts[j];
for (j = 0; j < bestlen; j++)
besttris[j] = striptris[j];
}
}
}
// mark the tris on the best strip as used
for (j = 0; j < bestlen; j++)
used[besttris[j]] = 1;
if (besttype == 1)
commands[numcommands++] = (bestlen+2);
else
commands[numcommands++] = -(bestlen+2);
for (j = 0; j < bestlen+2; j++)
{
int tmp;
// emit a vertex into the reorder buffer
k = bestverts[j];
vertexorder[numorder++] = k;
// emit s/t coords into the commands stream
s = stverts[k].s;
t = stverts[k].t;
if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
s += pheader->skinwidth / 2; // on back side
s = (s + 0.5) / pheader->skinwidth;
t = (t + 0.5) / pheader->skinheight;
// *(float *)&commands[numcommands++] = s;
// *(float *)&commands[numcommands++] = t;
// NOTE: 4 == sizeof(int)
// == sizeof(float)
memcpy (&tmp, &s, 4);
commands[numcommands++] = tmp;
memcpy (&tmp, &t, 4);
commands[numcommands++] = tmp;
}
}
commands[numcommands++] = 0; // end of list marker
Con_DPrintf2 ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands);
}
static void GL_MakeAliasModelDisplayLists_VBO (qmodel_t *, aliashdr_t *);
static void GLMesh_LoadVertexBuffer (qmodel_t *m, const aliashdr_t *hdr);
/*
================
GL_MakeAliasModelDisplayLists
================
*/
void GL_MakeAliasModelDisplayLists (qmodel_t *m, aliashdr_t *hdr)
{
int i, j;
int *cmds;
trivertx_t *verts;
float hscale, vscale; //johnfitz -- padded skins
int count; //johnfitz -- precompute texcoords for padded skins
int *loadcmds; //johnfitz
aliashdr_t *paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m);
//johnfitz -- padded skins
hscale = (float)hdr->skinwidth/(float)TexMgr_PadConditional(hdr->skinwidth);
vscale = (float)hdr->skinheight/(float)TexMgr_PadConditional(hdr->skinheight);
//johnfitz
//johnfitz -- generate meshes
Con_DPrintf2 ("meshing %s...\n",m->name);
BuildTris ();
// save the data out
paliashdr->poseverts = numorder;
cmds = (int *) Hunk_Alloc (numcommands * 4);
paliashdr->commands = (byte *)cmds - (byte *)paliashdr;
//johnfitz -- precompute texcoords for padded skins
loadcmds = commands;
while(1)
{
*cmds++ = count = *loadcmds++;
if (!count)
break;
if (count < 0)
count = -count;
do
{
*(float *)cmds++ = hscale * (*(float *)loadcmds++);
*(float *)cmds++ = vscale * (*(float *)loadcmds++);
} while (--count);
}
//johnfitz
verts = (trivertx_t *) Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts * sizeof(trivertx_t));
paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
for (i=0 ; i<paliashdr->numposes ; i++)
for (j=0 ; j<numorder ; j++)
*verts++ = poseverts[i][vertexorder[j]];
// ericw
GL_MakeAliasModelDisplayLists_VBO (m, paliashdr);
}
/*
================
GL_MakeAliasModelDisplayLists_VBO
Saves data needed to build the VBO for this model on the hunk. Afterwards this
is copied to Mod_Extradata.
Original code by MH from RMQEngine
================
*/
static void GL_MakeAliasModelDisplayLists_VBO (qmodel_t *aliasmodel, aliashdr_t *paliashdr)
{
int i, j;
int mark;
trivertx_t *verts;
unsigned short *indexes;
unsigned short *remap;
aliasmesh_t *desc;
if (!gl_glsl_alias_able)
return;
// first, copy the verts onto the hunk
verts = (trivertx_t *) Hunk_Alloc (paliashdr->numposes * paliashdr->numverts * sizeof(trivertx_t));
paliashdr->vertexes = (byte *)verts - (byte *)paliashdr;
for (i=0 ; i<paliashdr->numposes ; i++)
for (j=0 ; j<paliashdr->numverts ; j++)
verts[i*paliashdr->numverts + j] = poseverts[i][j];
// there can never be more than this number of verts and we just put them all on the hunk
// (each vertex can be used twice, once with the original UVs and once with the seam adjustment)
desc = (aliasmesh_t *) Hunk_Alloc (sizeof (aliasmesh_t) * pheader->numverts * 2);
// there will always be this number of indexes
indexes = (unsigned short *) Hunk_Alloc (sizeof (unsigned short) * pheader->numtris * 3);
pheader->indexes = (intptr_t) indexes - (intptr_t) pheader;
pheader->meshdesc = (intptr_t) desc - (intptr_t) pheader;
pheader->numindexes = 0;
pheader->numverts_vbo = 0;
mark = Hunk_LowMark ();
// each pair of elements in the remap array corresponds to one source vertex
// each value is the final index + 1, or 0 if the corresponding vertex hasn't been emitted yet
remap = (unsigned short *) Hunk_Alloc (paliashdr->numverts * 2 * sizeof (remap[0]));
for (i = 0; i < pheader->numtris; i++)
{
for (j = 0; j < 3; j++)
{
// index into hdr->vertexes
unsigned short vertindex = triangles[i].vertindex[j];
// index into remap table
int v = vertindex * 2;
// check for back side
if (!triangles[i].facesfront && stverts[vertindex].onseam)
v++;
// emit new vertex if it doesn't already exist
if (!remap[v])
{
// basic s/t coords
int s = stverts[vertindex].s;
int t = stverts[vertindex].t;
// check for back side and adjust texcoord s
if (v & 1)
s += paliashdr->skinwidth / 2;
desc[pheader->numverts_vbo].vertindex = vertindex;
desc[pheader->numverts_vbo].st[0] = s;
desc[pheader->numverts_vbo].st[1] = t;
remap[v] = ++pheader->numverts_vbo;
}
// emit index
indexes[pheader->numindexes++] = remap[v] - 1;
}
}
// free temporary data
Hunk_FreeToLowMark (mark);
// upload immediately
GLMesh_LoadVertexBuffer (aliasmodel, pheader);
}
/*
================
GLMesh_LoadVertexBuffer
Upload the given alias model's mesh to a VBO
Original code by MH from RMQEngine
================
*/
static void GLMesh_LoadVertexBuffer (qmodel_t *m, const aliashdr_t *hdr)
{
int totalvbosize = 0;
const aliasmesh_t *desc;
const short *indexes;
const trivertx_t *trivertexes;
byte *vbodata;
int f;
if (!gl_glsl_alias_able)
return;
// count the sizes we need
// ericw -- RMQEngine stored these vbo*ofs values in aliashdr_t, but we must not
// mutate Mod_Extradata since it might be reloaded from disk, so I moved them to qmodel_t
// (test case: roman1.bsp from arwop, 64mb heap)
m->vboindexofs = 0;
m->vboxyzofs = 0;
totalvbosize += (hdr->numposes * hdr->numverts_vbo * sizeof (meshxyz_t)); // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
m->vbostofs = totalvbosize;
totalvbosize += (hdr->numverts_vbo * sizeof (meshst_t));
if (!hdr->numindexes) return;
if (!totalvbosize) return;
// grab the pointers to data in the extradata
desc = (aliasmesh_t *) ((byte *) hdr + hdr->meshdesc);
indexes = (short *) ((byte *) hdr + hdr->indexes);
trivertexes = (trivertx_t *) ((byte *)hdr + hdr->vertexes);
// upload indices buffer
GL_DeleteBuffersFunc (1, &m->meshindexesvbo);
GL_GenBuffersFunc (1, &m->meshindexesvbo);
GL_BindBufferFunc (GL_ELEMENT_ARRAY_BUFFER, m->meshindexesvbo);
GL_BufferDataFunc (GL_ELEMENT_ARRAY_BUFFER, hdr->numindexes * sizeof (unsigned short), indexes, GL_STATIC_DRAW);
// create the vertex buffer (empty)
vbodata = (byte *) malloc(totalvbosize);
memset(vbodata, 0, totalvbosize);
// fill in the vertices at the start of the buffer
for (f = 0; f < hdr->numposes; f++) // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
{
int v;
meshxyz_t *xyz = (meshxyz_t *) (vbodata + (f * hdr->numverts_vbo * sizeof (meshxyz_t)));
const trivertx_t *tv = trivertexes + (hdr->numverts * f);
for (v = 0; v < hdr->numverts_vbo; v++)
{
trivertx_t trivert = tv[desc[v].vertindex];
xyz[v].xyz[0] = trivert.v[0];
xyz[v].xyz[1] = trivert.v[1];
xyz[v].xyz[2] = trivert.v[2];
xyz[v].xyz[3] = 1; // need w 1 for 4 byte vertex compression
// map the normal coordinates in [-1..1] to [-127..127] and store in an unsigned char.
// this introduces some error (less than 0.004), but the normals were very coarse
// to begin with
xyz[v].normal[0] = 127 * r_avertexnormals[trivert.lightnormalindex][0];
xyz[v].normal[1] = 127 * r_avertexnormals[trivert.lightnormalindex][1];
xyz[v].normal[2] = 127 * r_avertexnormals[trivert.lightnormalindex][2];
xyz[v].normal[3] = 0; // unused; for 4-byte alignment
}
}
// fill in the ST coords at the end of the buffer
{
meshst_t *st;
float hscale, vscale;
//johnfitz -- padded skins
hscale = 1.0f / (float)TexMgr_PadConditional(hdr->skinwidth);
vscale = 1.0f / (float)TexMgr_PadConditional(hdr->skinheight);
//johnfitz
st = (meshst_t *) (vbodata + m->vbostofs);
for (f = 0; f < hdr->numverts_vbo; f++)
{
st[f].st[0] = hscale * ((float) desc[f].st[0] + 0.5f);
st[f].st[1] = vscale * ((float) desc[f].st[1] + 0.5f);
}
}
// upload vertexes buffer
GL_DeleteBuffersFunc (1, &m->meshvbo);
GL_GenBuffersFunc (1, &m->meshvbo);
GL_BindBufferFunc (GL_ARRAY_BUFFER, m->meshvbo);
GL_BufferDataFunc (GL_ARRAY_BUFFER, totalvbosize, vbodata, GL_STATIC_DRAW);
free (vbodata);
// invalidate the cached bindings
GL_ClearBufferBindings ();
}
/*
================
GLMesh_LoadVertexBuffers
Loop over all precached alias models, and upload each one to a VBO.
================
*/
void GLMesh_LoadVertexBuffers (void)
{
int j;
qmodel_t *m;
const aliashdr_t *hdr;
if (!gl_glsl_alias_able)
return;
for (j = 1; j < MAX_MODELS; j++)
{
if (!(m = cl.model_precache[j])) break;
if (m->type != mod_alias) continue;
hdr = (const aliashdr_t *) Mod_Extradata (m);
GLMesh_LoadVertexBuffer (m, hdr);
}
}
/*
================
GLMesh_DeleteVertexBuffers
Delete VBOs for all loaded alias models
================
*/
void GLMesh_DeleteVertexBuffers (void)
{
int j;
qmodel_t *m;
if (!gl_glsl_alias_able)
return;
for (j = 1; j < MAX_MODELS; j++)
{
if (!(m = cl.model_precache[j])) break;
if (m->type != mod_alias) continue;
GL_DeleteBuffersFunc (1, &m->meshvbo);
m->meshvbo = 0;
GL_DeleteBuffersFunc (1, &m->meshindexesvbo);
m->meshindexesvbo = 0;
}
GL_ClearBufferBindings ();
}