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This commit is contained in:
commit
8269b17aa7
652 changed files with 273930 additions and 0 deletions
520
Quake/gl_model.h
Normal file
520
Quake/gl_model.h
Normal file
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|
@ -0,0 +1,520 @@
|
|||
/*
|
||||
Copyright (C) 1996-2001 Id Software, Inc.
|
||||
Copyright (C) 2002-2009 John Fitzgibbons and others
|
||||
Copyright (C) 2010-2014 QuakeSpasm developers
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef GL_MODEL_H
|
||||
#define GL_MODEL_H
|
||||
|
||||
#include "modelgen.h"
|
||||
#include "spritegn.h"
|
||||
|
||||
/*
|
||||
|
||||
d*_t structures are on-disk representations
|
||||
m*_t structures are in-memory
|
||||
|
||||
*/
|
||||
|
||||
// entity effects
|
||||
|
||||
#define EF_BRIGHTFIELD 1
|
||||
#define EF_MUZZLEFLASH 2
|
||||
#define EF_BRIGHTLIGHT 4
|
||||
#define EF_DIMLIGHT 8
|
||||
#define EF_QEX_QUADLIGHT 16 // 2021 rerelease
|
||||
#define EF_QEX_PENTALIGHT 32 // 2021 rerelease
|
||||
#define EF_QEX_CANDLELIGHT 64 // 2021 rerelease
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
BRUSH MODELS
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
|
||||
//
|
||||
// in memory representation
|
||||
//
|
||||
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
||||
typedef struct
|
||||
{
|
||||
vec3_t position;
|
||||
} mvertex_t;
|
||||
|
||||
#define SIDE_FRONT 0
|
||||
#define SIDE_BACK 1
|
||||
#define SIDE_ON 2
|
||||
|
||||
|
||||
// plane_t structure
|
||||
// !!! if this is changed, it must be changed in asm_i386.h too !!!
|
||||
typedef struct mplane_s
|
||||
{
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
byte type; // for texture axis selection and fast side tests
|
||||
byte signbits; // signx + signy<<1 + signz<<1
|
||||
byte pad[2];
|
||||
} mplane_t;
|
||||
|
||||
// ericw -- each texture has two chains, so we can clear the model chains
|
||||
// without affecting the world
|
||||
typedef enum {
|
||||
chain_world = 0,
|
||||
chain_model = 1
|
||||
} texchain_t;
|
||||
|
||||
typedef struct texture_s
|
||||
{
|
||||
char name[16];
|
||||
unsigned width, height;
|
||||
unsigned shift; // Q64
|
||||
struct gltexture_s *gltexture; //johnfitz -- pointer to gltexture
|
||||
struct gltexture_s *fullbright; //johnfitz -- fullbright mask texture
|
||||
struct gltexture_s *warpimage; //johnfitz -- for water animation
|
||||
qboolean update_warp; //johnfitz -- update warp this frame
|
||||
struct msurface_s *texturechains[2]; // for texture chains
|
||||
int anim_total; // total tenths in sequence ( 0 = no)
|
||||
int anim_min, anim_max; // time for this frame min <=time< max
|
||||
struct texture_s *anim_next; // in the animation sequence
|
||||
struct texture_s *alternate_anims; // bmodels in frmae 1 use these
|
||||
} texture_t;
|
||||
|
||||
|
||||
#define SURF_PLANEBACK 2
|
||||
#define SURF_DRAWSKY 4
|
||||
#define SURF_DRAWSPRITE 8
|
||||
#define SURF_DRAWTURB 0x10
|
||||
#define SURF_DRAWTILED 0x20
|
||||
#define SURF_DRAWBACKGROUND 0x40
|
||||
#define SURF_UNDERWATER 0x80
|
||||
#define SURF_NOTEXTURE 0x100 //johnfitz
|
||||
#define SURF_DRAWFENCE 0x200
|
||||
#define SURF_DRAWLAVA 0x400
|
||||
#define SURF_DRAWSLIME 0x800
|
||||
#define SURF_DRAWTELE 0x1000
|
||||
#define SURF_DRAWWATER 0x2000
|
||||
|
||||
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
||||
typedef struct
|
||||
{
|
||||
unsigned int v[2];
|
||||
unsigned int cachededgeoffset;
|
||||
} medge_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float vecs[2][4];
|
||||
texture_t *texture;
|
||||
int flags;
|
||||
} mtexinfo_t;
|
||||
|
||||
#define VERTEXSIZE 7
|
||||
|
||||
typedef struct glpoly_s
|
||||
{
|
||||
struct glpoly_s *next;
|
||||
struct glpoly_s *chain;
|
||||
int numverts;
|
||||
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
|
||||
} glpoly_t;
|
||||
|
||||
typedef struct msurface_s
|
||||
{
|
||||
int visframe; // should be drawn when node is crossed
|
||||
float mins[3]; // johnfitz -- for frustum culling
|
||||
float maxs[3]; // johnfitz -- for frustum culling
|
||||
|
||||
mplane_t *plane;
|
||||
int flags;
|
||||
|
||||
int firstedge; // look up in model->surfedges[], negative numbers
|
||||
int numedges; // are backwards edges
|
||||
|
||||
short texturemins[2];
|
||||
short extents[2];
|
||||
|
||||
int light_s, light_t; // gl lightmap coordinates
|
||||
|
||||
glpoly_t *polys; // multiple if warped
|
||||
struct msurface_s *texturechain;
|
||||
|
||||
mtexinfo_t *texinfo;
|
||||
|
||||
int vbo_firstvert; // index of this surface's first vert in the VBO
|
||||
|
||||
// lighting info
|
||||
int dlightframe;
|
||||
unsigned int dlightbits[(MAX_DLIGHTS + 31) >> 5];
|
||||
// int is 32 bits, need an array for MAX_DLIGHTS > 32
|
||||
|
||||
int lightmaptexturenum;
|
||||
byte styles[MAXLIGHTMAPS];
|
||||
int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
|
||||
qboolean cached_dlight; // true if dynamic light in cache
|
||||
byte *samples; // [numstyles*surfsize]
|
||||
} msurface_t;
|
||||
|
||||
typedef struct mnode_s
|
||||
{
|
||||
// common with leaf
|
||||
int contents; // 0, to differentiate from leafs
|
||||
int visframe; // node needs to be traversed if current
|
||||
|
||||
float minmaxs[6]; // for bounding box culling
|
||||
|
||||
struct mnode_s *parent;
|
||||
|
||||
// node specific
|
||||
mplane_t *plane;
|
||||
struct mnode_s *children[2];
|
||||
|
||||
unsigned int firstsurface;
|
||||
unsigned int numsurfaces;
|
||||
} mnode_t;
|
||||
|
||||
|
||||
|
||||
typedef struct mleaf_s
|
||||
{
|
||||
// common with node
|
||||
int contents; // wil be a negative contents number
|
||||
int visframe; // node needs to be traversed if current
|
||||
|
||||
float minmaxs[6]; // for bounding box culling
|
||||
|
||||
struct mnode_s *parent;
|
||||
|
||||
// leaf specific
|
||||
byte *compressed_vis;
|
||||
efrag_t *efrags;
|
||||
|
||||
msurface_t **firstmarksurface;
|
||||
int nummarksurfaces;
|
||||
int key; // BSP sequence number for leaf's contents
|
||||
byte ambient_sound_level[NUM_AMBIENTS];
|
||||
} mleaf_t;
|
||||
|
||||
//johnfitz -- for clipnodes>32k
|
||||
typedef struct mclipnode_s
|
||||
{
|
||||
int planenum;
|
||||
int children[2]; // negative numbers are contents
|
||||
} mclipnode_t;
|
||||
//johnfitz
|
||||
|
||||
// !!! if this is changed, it must be changed in asm_i386.h too !!!
|
||||
typedef struct
|
||||
{
|
||||
mclipnode_t *clipnodes; //johnfitz -- was dclipnode_t
|
||||
mplane_t *planes;
|
||||
int firstclipnode;
|
||||
int lastclipnode;
|
||||
vec3_t clip_mins;
|
||||
vec3_t clip_maxs;
|
||||
} hull_t;
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
SPRITE MODELS
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
|
||||
// FIXME: shorten these?
|
||||
typedef struct mspriteframe_s
|
||||
{
|
||||
int width, height;
|
||||
float up, down, left, right;
|
||||
float smax, tmax; //johnfitz -- image might be padded
|
||||
struct gltexture_s *gltexture;
|
||||
} mspriteframe_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int numframes;
|
||||
float *intervals;
|
||||
mspriteframe_t *frames[1];
|
||||
} mspritegroup_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
spriteframetype_t type;
|
||||
mspriteframe_t *frameptr;
|
||||
} mspriteframedesc_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int type;
|
||||
int maxwidth;
|
||||
int maxheight;
|
||||
int numframes;
|
||||
float beamlength; // remove?
|
||||
void *cachespot; // remove?
|
||||
mspriteframedesc_t frames[1];
|
||||
} msprite_t;
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
ALIAS MODELS
|
||||
|
||||
Alias models are position independent, so the cache manager can move them.
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
//-- from RMQEngine
|
||||
// split out to keep vertex sizes down
|
||||
typedef struct aliasmesh_s
|
||||
{
|
||||
float st[2];
|
||||
unsigned short vertindex;
|
||||
} aliasmesh_t;
|
||||
|
||||
typedef struct meshxyz_s
|
||||
{
|
||||
byte xyz[4];
|
||||
signed char normal[4];
|
||||
} meshxyz_t;
|
||||
|
||||
typedef struct meshst_s
|
||||
{
|
||||
float st[2];
|
||||
} meshst_t;
|
||||
//--
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int firstpose;
|
||||
int numposes;
|
||||
float interval;
|
||||
trivertx_t bboxmin;
|
||||
trivertx_t bboxmax;
|
||||
int frame;
|
||||
char name[16];
|
||||
} maliasframedesc_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
trivertx_t bboxmin;
|
||||
trivertx_t bboxmax;
|
||||
int frame;
|
||||
} maliasgroupframedesc_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int numframes;
|
||||
int intervals;
|
||||
maliasgroupframedesc_t frames[1];
|
||||
} maliasgroup_t;
|
||||
|
||||
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
||||
typedef struct mtriangle_s {
|
||||
int facesfront;
|
||||
int vertindex[3];
|
||||
} mtriangle_t;
|
||||
|
||||
|
||||
#define MAX_SKINS 32
|
||||
typedef struct {
|
||||
int ident;
|
||||
int version;
|
||||
vec3_t scale;
|
||||
vec3_t scale_origin;
|
||||
float boundingradius;
|
||||
vec3_t eyeposition;
|
||||
int numskins;
|
||||
int skinwidth;
|
||||
int skinheight;
|
||||
int numverts;
|
||||
int numtris;
|
||||
int numframes;
|
||||
synctype_t synctype;
|
||||
int flags;
|
||||
float size;
|
||||
|
||||
//ericw -- used to populate vbo
|
||||
int numverts_vbo; // number of verts with unique x,y,z,s,t
|
||||
intptr_t meshdesc; // offset into extradata: numverts_vbo aliasmesh_t
|
||||
int numindexes;
|
||||
intptr_t indexes; // offset into extradata: numindexes unsigned shorts
|
||||
intptr_t vertexes; // offset into extradata: numposes*vertsperframe trivertx_t
|
||||
//ericw --
|
||||
|
||||
int numposes;
|
||||
int poseverts;
|
||||
int posedata; // numposes*poseverts trivert_t
|
||||
int commands; // gl command list with embedded s/t
|
||||
struct gltexture_s *gltextures[MAX_SKINS][4]; //johnfitz
|
||||
struct gltexture_s *fbtextures[MAX_SKINS][4]; //johnfitz
|
||||
int texels[MAX_SKINS]; // only for player skins
|
||||
maliasframedesc_t frames[1]; // variable sized
|
||||
} aliashdr_t;
|
||||
|
||||
#define MAXALIASVERTS 2000 //johnfitz -- was 1024
|
||||
#define MAXALIASFRAMES 1024 //spike -- was 256
|
||||
#define MAXALIASTRIS 4096 //ericw -- was 2048
|
||||
extern aliashdr_t *pheader;
|
||||
extern stvert_t stverts[MAXALIASVERTS];
|
||||
extern mtriangle_t triangles[MAXALIASTRIS];
|
||||
extern trivertx_t *poseverts[MAXALIASFRAMES];
|
||||
|
||||
//===================================================================
|
||||
|
||||
//
|
||||
// Whole model
|
||||
//
|
||||
|
||||
typedef enum {mod_brush, mod_sprite, mod_alias} modtype_t;
|
||||
|
||||
#define EF_ROCKET 1 // leave a trail
|
||||
#define EF_GRENADE 2 // leave a trail
|
||||
#define EF_GIB 4 // leave a trail
|
||||
#define EF_ROTATE 8 // rotate (bonus items)
|
||||
#define EF_TRACER 16 // green split trail
|
||||
#define EF_ZOMGIB 32 // small blood trail
|
||||
#define EF_TRACER2 64 // orange split trail + rotate
|
||||
#define EF_TRACER3 128 // purple trail
|
||||
#define MF_HOLEY (1u<<14) // MarkV/QSS -- make index 255 transparent on mdl's
|
||||
|
||||
//johnfitz -- extra flags for rendering
|
||||
#define MOD_NOLERP 256 //don't lerp when animating
|
||||
#define MOD_NOSHADOW 512 //don't cast a shadow
|
||||
#define MOD_FBRIGHTHACK 1024 //when fullbrights are disabled, use a hack to render this model brighter
|
||||
//johnfitz
|
||||
|
||||
typedef struct qmodel_s
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
unsigned int path_id; // path id of the game directory
|
||||
// that this model came from
|
||||
qboolean needload; // bmodels and sprites don't cache normally
|
||||
|
||||
modtype_t type;
|
||||
int numframes;
|
||||
synctype_t synctype;
|
||||
|
||||
int flags;
|
||||
|
||||
//
|
||||
// volume occupied by the model graphics
|
||||
//
|
||||
vec3_t mins, maxs;
|
||||
vec3_t ymins, ymaxs; //johnfitz -- bounds for entities with nonzero yaw
|
||||
vec3_t rmins, rmaxs; //johnfitz -- bounds for entities with nonzero pitch or roll
|
||||
//johnfitz -- removed float radius;
|
||||
|
||||
//
|
||||
// solid volume for clipping
|
||||
//
|
||||
qboolean clipbox;
|
||||
vec3_t clipmins, clipmaxs;
|
||||
|
||||
//
|
||||
// brush model
|
||||
//
|
||||
int firstmodelsurface, nummodelsurfaces;
|
||||
|
||||
int numsubmodels;
|
||||
dmodel_t *submodels;
|
||||
|
||||
int numplanes;
|
||||
mplane_t *planes;
|
||||
|
||||
int numleafs; // number of visible leafs, not counting 0
|
||||
mleaf_t *leafs;
|
||||
|
||||
int numvertexes;
|
||||
mvertex_t *vertexes;
|
||||
|
||||
int numedges;
|
||||
medge_t *edges;
|
||||
|
||||
int numnodes;
|
||||
mnode_t *nodes;
|
||||
|
||||
int numtexinfo;
|
||||
mtexinfo_t *texinfo;
|
||||
|
||||
int numsurfaces;
|
||||
msurface_t *surfaces;
|
||||
|
||||
int numsurfedges;
|
||||
int *surfedges;
|
||||
|
||||
int numclipnodes;
|
||||
mclipnode_t *clipnodes; //johnfitz -- was dclipnode_t
|
||||
|
||||
int nummarksurfaces;
|
||||
msurface_t **marksurfaces;
|
||||
|
||||
hull_t hulls[MAX_MAP_HULLS];
|
||||
|
||||
int numtextures;
|
||||
texture_t **textures;
|
||||
|
||||
byte *visdata;
|
||||
byte *lightdata;
|
||||
char *entities;
|
||||
|
||||
qboolean viswarn; // for Mod_DecompressVis()
|
||||
|
||||
int bspversion;
|
||||
qboolean haslitwater;
|
||||
//
|
||||
// alias model
|
||||
//
|
||||
|
||||
GLuint meshvbo;
|
||||
GLuint meshindexesvbo;
|
||||
int vboindexofs; // offset in vbo of the hdr->numindexes unsigned shorts
|
||||
int vboxyzofs; // offset in vbo of hdr->numposes*hdr->numverts_vbo meshxyz_t
|
||||
int vbostofs; // offset in vbo of hdr->numverts_vbo meshst_t
|
||||
|
||||
//
|
||||
// additional model data
|
||||
//
|
||||
cache_user_t cache; // only access through Mod_Extradata
|
||||
|
||||
} qmodel_t;
|
||||
|
||||
//============================================================================
|
||||
|
||||
void Mod_Init (void);
|
||||
void Mod_ClearAll (void);
|
||||
void Mod_ResetAll (void); // for gamedir changes (Host_Game_f)
|
||||
qmodel_t *Mod_ForName (const char *name, qboolean crash);
|
||||
void *Mod_Extradata (qmodel_t *mod); // handles caching
|
||||
void Mod_TouchModel (const char *name);
|
||||
|
||||
mleaf_t *Mod_PointInLeaf (vec3_t p, qmodel_t *model);
|
||||
byte *Mod_LeafPVS (mleaf_t *leaf, qmodel_t *model);
|
||||
byte *Mod_NoVisPVS (qmodel_t *model);
|
||||
|
||||
void Mod_SetExtraFlags (qmodel_t *mod);
|
||||
|
||||
#endif /* GL_MODEL_H */
|
||||
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Add table
Add a link
Reference in a new issue