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This commit is contained in:
commit
8269b17aa7
652 changed files with 273930 additions and 0 deletions
645
Quake/gl_rmisc.c
Normal file
645
Quake/gl_rmisc.c
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@ -0,0 +1,645 @@
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/*
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||||
Copyright (C) 1996-2001 Id Software, Inc.
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||||
Copyright (C) 2002-2009 John Fitzgibbons and others
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||||
Copyright (C) 2007-2008 Kristian Duske
|
||||
Copyright (C) 2010-2014 QuakeSpasm developers
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
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// r_misc.c
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||||
|
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#include "quakedef.h"
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//johnfitz -- new cvars
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extern cvar_t r_stereo;
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extern cvar_t r_stereodepth;
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extern cvar_t r_clearcolor;
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extern cvar_t r_drawflat;
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extern cvar_t r_flatlightstyles;
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extern cvar_t gl_fullbrights;
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extern cvar_t gl_farclip;
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extern cvar_t gl_overbright;
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extern cvar_t gl_overbright_models;
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extern cvar_t r_waterquality;
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extern cvar_t r_oldwater;
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extern cvar_t r_waterwarp;
|
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extern cvar_t r_oldskyleaf;
|
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extern cvar_t r_drawworld;
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extern cvar_t r_showtris;
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extern cvar_t r_showbboxes;
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extern cvar_t r_lerpmodels;
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extern cvar_t r_lerpmove;
|
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extern cvar_t r_nolerp_list;
|
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extern cvar_t r_noshadow_list;
|
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//johnfitz
|
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extern cvar_t gl_zfix; // QuakeSpasm z-fighting fix
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|
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extern gltexture_t *playertextures[MAX_SCOREBOARD]; //johnfitz
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|
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cvar_t r_lightmapwide = {"r_lightmapwide","0",CVAR_ROM};
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|
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|
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/*
|
||||
====================
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||||
GL_Overbright_f -- johnfitz
|
||||
====================
|
||||
*/
|
||||
static void GL_Overbright_f (cvar_t *var)
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||||
{
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||||
R_RebuildAllLightmaps ();
|
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}
|
||||
|
||||
/*
|
||||
====================
|
||||
GL_Fullbrights_f -- johnfitz
|
||||
====================
|
||||
*/
|
||||
static void GL_Fullbrights_f (cvar_t *var)
|
||||
{
|
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TexMgr_ReloadNobrightImages ();
|
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}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SetClearColor_f -- johnfitz
|
||||
====================
|
||||
*/
|
||||
static void R_SetClearColor_f (cvar_t *var)
|
||||
{
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byte *rgb;
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int s;
|
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|
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s = (int)r_clearcolor.value & 0xFF;
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rgb = (byte*)(d_8to24table + s);
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glClearColor (rgb[0]/255.0,rgb[1]/255.0,rgb[2]/255.0,0);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_Model_ExtraFlags_List_f -- johnfitz -- called when r_nolerp_list or r_noshadow_list cvar changes
|
||||
===============
|
||||
*/
|
||||
static void R_Model_ExtraFlags_List_f (cvar_t *var)
|
||||
{
|
||||
int i;
|
||||
for (i=0; i < MAX_MODELS; i++)
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||||
Mod_SetExtraFlags (cl.model_precache[i]);
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}
|
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|
||||
/*
|
||||
====================
|
||||
R_SetWateralpha_f -- ericw
|
||||
====================
|
||||
*/
|
||||
static void R_SetWateralpha_f (cvar_t *var)
|
||||
{
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||||
map_wateralpha = var->value;
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||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SetLavaalpha_f -- ericw
|
||||
====================
|
||||
*/
|
||||
static void R_SetLavaalpha_f (cvar_t *var)
|
||||
{
|
||||
map_lavaalpha = var->value;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SetTelealpha_f -- ericw
|
||||
====================
|
||||
*/
|
||||
static void R_SetTelealpha_f (cvar_t *var)
|
||||
{
|
||||
map_telealpha = var->value;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SetSlimealpha_f -- ericw
|
||||
====================
|
||||
*/
|
||||
static void R_SetSlimealpha_f (cvar_t *var)
|
||||
{
|
||||
map_slimealpha = var->value;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
GL_WaterAlphaForSurfface -- ericw
|
||||
====================
|
||||
*/
|
||||
float GL_WaterAlphaForSurface (msurface_t *fa)
|
||||
{
|
||||
if (fa->flags & SURF_DRAWLAVA)
|
||||
return map_lavaalpha > 0 ? map_lavaalpha : map_wateralpha;
|
||||
else if (fa->flags & SURF_DRAWTELE)
|
||||
return map_telealpha > 0 ? map_telealpha : map_wateralpha;
|
||||
else if (fa->flags & SURF_DRAWSLIME)
|
||||
return map_slimealpha > 0 ? map_slimealpha : map_wateralpha;
|
||||
else
|
||||
return map_wateralpha;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
R_Init
|
||||
===============
|
||||
*/
|
||||
void R_Init (void)
|
||||
{
|
||||
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
|
||||
Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
|
||||
|
||||
Cvar_RegisterVariable (&r_norefresh);
|
||||
Cvar_RegisterVariable (&r_lightmap);
|
||||
Cvar_RegisterVariable (&r_fullbright);
|
||||
Cvar_RegisterVariable (&r_drawentities);
|
||||
Cvar_RegisterVariable (&r_drawviewmodel);
|
||||
Cvar_RegisterVariable (&r_shadows);
|
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Cvar_RegisterVariable (&r_wateralpha);
|
||||
Cvar_SetCallback (&r_wateralpha, R_SetWateralpha_f);
|
||||
Cvar_RegisterVariable (&r_litwater);
|
||||
Cvar_RegisterVariable (&r_dynamic);
|
||||
Cvar_RegisterVariable (&r_novis);
|
||||
Cvar_RegisterVariable (&r_speeds);
|
||||
Cvar_RegisterVariable (&r_pos);
|
||||
|
||||
Cvar_RegisterVariable (&gl_finish);
|
||||
Cvar_RegisterVariable (&gl_clear);
|
||||
Cvar_RegisterVariable (&gl_cull);
|
||||
Cvar_RegisterVariable (&gl_smoothmodels);
|
||||
Cvar_RegisterVariable (&gl_affinemodels);
|
||||
Cvar_RegisterVariable (&gl_polyblend);
|
||||
Cvar_RegisterVariable (&gl_flashblend);
|
||||
Cvar_RegisterVariable (&gl_playermip);
|
||||
Cvar_RegisterVariable (&gl_nocolors);
|
||||
|
||||
//johnfitz -- new cvars
|
||||
Cvar_RegisterVariable (&r_stereo);
|
||||
Cvar_RegisterVariable (&r_stereodepth);
|
||||
Cvar_RegisterVariable (&r_clearcolor);
|
||||
Cvar_SetCallback (&r_clearcolor, R_SetClearColor_f);
|
||||
Cvar_RegisterVariable (&r_waterquality);
|
||||
Cvar_RegisterVariable (&r_oldwater);
|
||||
Cvar_RegisterVariable (&r_waterwarp);
|
||||
Cvar_RegisterVariable (&r_drawflat);
|
||||
Cvar_RegisterVariable (&r_flatlightstyles);
|
||||
Cvar_RegisterVariable (&r_oldskyleaf);
|
||||
Cvar_RegisterVariable (&r_drawworld);
|
||||
Cvar_RegisterVariable (&r_showtris);
|
||||
Cvar_RegisterVariable (&r_showbboxes);
|
||||
Cvar_RegisterVariable (&gl_farclip);
|
||||
Cvar_RegisterVariable (&gl_fullbrights);
|
||||
Cvar_RegisterVariable (&gl_overbright);
|
||||
Cvar_SetCallback (&gl_fullbrights, GL_Fullbrights_f);
|
||||
Cvar_SetCallback (&gl_overbright, GL_Overbright_f);
|
||||
Cvar_RegisterVariable (&gl_overbright_models);
|
||||
Cvar_RegisterVariable (&r_lerpmodels);
|
||||
Cvar_RegisterVariable (&r_lerpmove);
|
||||
Cvar_RegisterVariable (&r_nolerp_list);
|
||||
Cvar_SetCallback (&r_nolerp_list, R_Model_ExtraFlags_List_f);
|
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Cvar_RegisterVariable (&r_noshadow_list);
|
||||
Cvar_SetCallback (&r_noshadow_list, R_Model_ExtraFlags_List_f);
|
||||
//johnfitz
|
||||
Cvar_RegisterVariable (&r_lightmapwide);
|
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Cvar_SetROM ("r_lightmapwide", gl_packed_pixels ? "1" : "0");
|
||||
|
||||
Cvar_RegisterVariable (&gl_zfix); // QuakeSpasm z-fighting fix
|
||||
Cvar_RegisterVariable (&r_lavaalpha);
|
||||
Cvar_RegisterVariable (&r_telealpha);
|
||||
Cvar_RegisterVariable (&r_slimealpha);
|
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Cvar_RegisterVariable (&r_scale);
|
||||
Cvar_SetCallback (&r_lavaalpha, R_SetLavaalpha_f);
|
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Cvar_SetCallback (&r_telealpha, R_SetTelealpha_f);
|
||||
Cvar_SetCallback (&r_slimealpha, R_SetSlimealpha_f);
|
||||
|
||||
R_InitParticles ();
|
||||
R_SetClearColor_f (&r_clearcolor); //johnfitz
|
||||
|
||||
Sky_Init (); //johnfitz
|
||||
Fog_Init (); //johnfitz
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_TranslatePlayerSkin -- johnfitz -- rewritten. also, only handles new colors, not new skins
|
||||
===============
|
||||
*/
|
||||
void R_TranslatePlayerSkin (int playernum)
|
||||
{
|
||||
int top, bottom;
|
||||
|
||||
top = (cl.scores[playernum].colors & 0xf0)>>4;
|
||||
bottom = cl.scores[playernum].colors &15;
|
||||
|
||||
//FIXME: if gl_nocolors is on, then turned off, the textures may be out of sync with the scoreboard colors.
|
||||
if (!gl_nocolors.value)
|
||||
{
|
||||
if (playertextures[playernum])
|
||||
TexMgr_ReloadImage (playertextures[playernum], top, bottom);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_TranslateNewPlayerSkin -- johnfitz -- split off of TranslatePlayerSkin -- this is called when
|
||||
the skin or model actually changes, instead of just new colors
|
||||
added bug fix from bengt jardup
|
||||
===============
|
||||
*/
|
||||
void R_TranslateNewPlayerSkin (int playernum)
|
||||
{
|
||||
char name[64];
|
||||
byte *pixels;
|
||||
aliashdr_t *paliashdr;
|
||||
int skinnum;
|
||||
|
||||
//get correct texture pixels
|
||||
currententity = &cl_entities[1+playernum];
|
||||
|
||||
if (!currententity->model || currententity->model->type != mod_alias)
|
||||
return;
|
||||
|
||||
paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model);
|
||||
|
||||
skinnum = currententity->skinnum;
|
||||
|
||||
//TODO: move these tests to the place where skinnum gets received from the server
|
||||
if (skinnum < 0 || skinnum >= paliashdr->numskins)
|
||||
{
|
||||
Con_DPrintf("(%d): Invalid player skin #%d\n", playernum, skinnum);
|
||||
skinnum = 0;
|
||||
}
|
||||
|
||||
pixels = (byte *)paliashdr + paliashdr->texels[skinnum]; // This is not a persistent place!
|
||||
|
||||
//upload new image
|
||||
q_snprintf(name, sizeof(name), "player_%i", playernum);
|
||||
playertextures[playernum] = TexMgr_LoadImage (currententity->model, name, paliashdr->skinwidth, paliashdr->skinheight,
|
||||
SRC_INDEXED, pixels, paliashdr->gltextures[skinnum][0]->source_file, paliashdr->gltextures[skinnum][0]->source_offset, TEXPREF_PAD | TEXPREF_OVERWRITE);
|
||||
|
||||
//now recolor it
|
||||
R_TranslatePlayerSkin (playernum);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_NewGame -- johnfitz -- handle a game switch
|
||||
===============
|
||||
*/
|
||||
void R_NewGame (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
//clear playertexture pointers (the textures themselves were freed by texmgr_newgame)
|
||||
for (i=0; i<MAX_SCOREBOARD; i++)
|
||||
playertextures[i] = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_ParseWorldspawn
|
||||
|
||||
called at map load
|
||||
=============
|
||||
*/
|
||||
static void R_ParseWorldspawn (void)
|
||||
{
|
||||
char key[128], value[4096];
|
||||
const char *data;
|
||||
|
||||
map_wateralpha = r_wateralpha.value;
|
||||
map_lavaalpha = r_lavaalpha.value;
|
||||
map_telealpha = r_telealpha.value;
|
||||
map_slimealpha = r_slimealpha.value;
|
||||
|
||||
data = COM_Parse(cl.worldmodel->entities);
|
||||
if (!data)
|
||||
return; // error
|
||||
if (com_token[0] != '{')
|
||||
return; // error
|
||||
|
||||
while (1)
|
||||
{
|
||||
data = COM_Parse(data);
|
||||
if (!data)
|
||||
return; // error
|
||||
if (com_token[0] == '}')
|
||||
break; // end of worldspawn
|
||||
if (com_token[0] == '_')
|
||||
q_strlcpy(key, com_token + 1, sizeof(key));
|
||||
else
|
||||
q_strlcpy(key, com_token, sizeof(key));
|
||||
while (key[0] && key[strlen(key)-1] == ' ') // remove trailing spaces
|
||||
key[strlen(key)-1] = 0;
|
||||
data = COM_ParseEx(data, CPE_ALLOWTRUNC);
|
||||
if (!data)
|
||||
return; // error
|
||||
q_strlcpy(value, com_token, sizeof(value));
|
||||
|
||||
if (!strcmp("wateralpha", key))
|
||||
map_wateralpha = atof(value);
|
||||
|
||||
if (!strcmp("lavaalpha", key))
|
||||
map_lavaalpha = atof(value);
|
||||
|
||||
if (!strcmp("telealpha", key))
|
||||
map_telealpha = atof(value);
|
||||
|
||||
if (!strcmp("slimealpha", key))
|
||||
map_slimealpha = atof(value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
R_NewMap
|
||||
===============
|
||||
*/
|
||||
void R_NewMap (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<256 ; i++)
|
||||
d_lightstylevalue[i] = 264; // normal light value
|
||||
|
||||
// clear out efrags in case the level hasn't been reloaded
|
||||
// FIXME: is this one short?
|
||||
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
||||
cl.worldmodel->leafs[i].efrags = NULL;
|
||||
|
||||
r_viewleaf = NULL;
|
||||
R_ClearParticles ();
|
||||
|
||||
GL_BuildLightmaps ();
|
||||
GL_BuildBModelVertexBuffer ();
|
||||
//ericw -- no longer load alias models into a VBO here, it's done in Mod_LoadAliasModel
|
||||
|
||||
r_framecount = 0; //johnfitz -- paranoid?
|
||||
r_visframecount = 0; //johnfitz -- paranoid?
|
||||
|
||||
Sky_NewMap (); //johnfitz -- skybox in worldspawn
|
||||
Fog_NewMap (); //johnfitz -- global fog in worldspawn
|
||||
R_ParseWorldspawn (); //ericw -- wateralpha, lavaalpha, telealpha, slimealpha in worldspawn
|
||||
|
||||
load_subdivide_size = gl_subdivide_size.value; //johnfitz -- is this the right place to set this?
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_TimeRefresh_f
|
||||
|
||||
For program optimization
|
||||
====================
|
||||
*/
|
||||
void R_TimeRefresh_f (void)
|
||||
{
|
||||
int i;
|
||||
float start, stop, time;
|
||||
|
||||
if (cls.state != ca_connected)
|
||||
{
|
||||
Con_Printf("Not connected to a server\n");
|
||||
return;
|
||||
}
|
||||
|
||||
start = Sys_DoubleTime ();
|
||||
for (i = 0; i < 128; i++)
|
||||
{
|
||||
GL_BeginRendering(&glx, &gly, &glwidth, &glheight);
|
||||
r_refdef.viewangles[1] = i/128.0*360.0;
|
||||
R_RenderView ();
|
||||
GL_EndRendering ();
|
||||
}
|
||||
|
||||
glFinish ();
|
||||
stop = Sys_DoubleTime ();
|
||||
time = stop-start;
|
||||
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
|
||||
}
|
||||
|
||||
void D_FlushCaches (void)
|
||||
{
|
||||
}
|
||||
|
||||
static GLuint gl_programs[16];
|
||||
static int gl_num_programs;
|
||||
|
||||
static qboolean GL_CheckShader (GLuint shader)
|
||||
{
|
||||
GLint status;
|
||||
GL_GetShaderivFunc (shader, GL_COMPILE_STATUS, &status);
|
||||
|
||||
if (status != GL_TRUE)
|
||||
{
|
||||
char infolog[1024];
|
||||
|
||||
memset(infolog, 0, sizeof(infolog));
|
||||
GL_GetShaderInfoLogFunc (shader, sizeof(infolog), NULL, infolog);
|
||||
|
||||
Con_Warning ("GLSL program failed to compile: %s", infolog);
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static qboolean GL_CheckProgram (GLuint program)
|
||||
{
|
||||
GLint status;
|
||||
GL_GetProgramivFunc (program, GL_LINK_STATUS, &status);
|
||||
|
||||
if (status != GL_TRUE)
|
||||
{
|
||||
char infolog[1024];
|
||||
|
||||
memset(infolog, 0, sizeof(infolog));
|
||||
GL_GetProgramInfoLogFunc (program, sizeof(infolog), NULL, infolog);
|
||||
|
||||
Con_Warning ("GLSL program failed to link: %s", infolog);
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
GL_GetUniformLocation
|
||||
=============
|
||||
*/
|
||||
GLint GL_GetUniformLocation (GLuint *programPtr, const char *name)
|
||||
{
|
||||
GLint location;
|
||||
|
||||
if (!programPtr)
|
||||
return -1;
|
||||
|
||||
location = GL_GetUniformLocationFunc(*programPtr, name);
|
||||
if (location == -1)
|
||||
{
|
||||
Con_Warning("GL_GetUniformLocationFunc %s failed\n", name);
|
||||
*programPtr = 0;
|
||||
}
|
||||
return location;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
GL_CreateProgram
|
||||
|
||||
Compiles and returns GLSL program.
|
||||
====================
|
||||
*/
|
||||
GLuint GL_CreateProgram (const GLchar *vertSource, const GLchar *fragSource, int numbindings, const glsl_attrib_binding_t *bindings)
|
||||
{
|
||||
int i;
|
||||
GLuint program, vertShader, fragShader;
|
||||
|
||||
if (!gl_glsl_able)
|
||||
return 0;
|
||||
|
||||
vertShader = GL_CreateShaderFunc (GL_VERTEX_SHADER);
|
||||
GL_ShaderSourceFunc (vertShader, 1, &vertSource, NULL);
|
||||
GL_CompileShaderFunc (vertShader);
|
||||
if (!GL_CheckShader (vertShader))
|
||||
{
|
||||
GL_DeleteShaderFunc (vertShader);
|
||||
return 0;
|
||||
}
|
||||
|
||||
fragShader = GL_CreateShaderFunc (GL_FRAGMENT_SHADER);
|
||||
GL_ShaderSourceFunc (fragShader, 1, &fragSource, NULL);
|
||||
GL_CompileShaderFunc (fragShader);
|
||||
if (!GL_CheckShader (fragShader))
|
||||
{
|
||||
GL_DeleteShaderFunc (vertShader);
|
||||
GL_DeleteShaderFunc (fragShader);
|
||||
return 0;
|
||||
}
|
||||
|
||||
program = GL_CreateProgramFunc ();
|
||||
GL_AttachShaderFunc (program, vertShader);
|
||||
GL_DeleteShaderFunc (vertShader);
|
||||
GL_AttachShaderFunc (program, fragShader);
|
||||
GL_DeleteShaderFunc (fragShader);
|
||||
|
||||
for (i = 0; i < numbindings; i++)
|
||||
{
|
||||
GL_BindAttribLocationFunc (program, bindings[i].attrib, bindings[i].name);
|
||||
}
|
||||
|
||||
GL_LinkProgramFunc (program);
|
||||
|
||||
if (!GL_CheckProgram (program))
|
||||
{
|
||||
GL_DeleteProgramFunc (program);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gl_num_programs == Q_COUNTOF(gl_programs))
|
||||
Host_Error ("gl_programs overflow");
|
||||
|
||||
gl_programs[gl_num_programs] = program;
|
||||
gl_num_programs++;
|
||||
|
||||
return program;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_DeleteShaders
|
||||
|
||||
Deletes any GLSL programs that have been created.
|
||||
====================
|
||||
*/
|
||||
void R_DeleteShaders (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!gl_glsl_able)
|
||||
return;
|
||||
|
||||
for (i = 0; i < gl_num_programs; i++)
|
||||
{
|
||||
GL_DeleteProgramFunc (gl_programs[i]);
|
||||
gl_programs[i] = 0;
|
||||
}
|
||||
gl_num_programs = 0;
|
||||
}
|
||||
|
||||
static GLuint current_array_buffer, current_element_array_buffer;
|
||||
|
||||
/*
|
||||
====================
|
||||
GL_BindBuffer
|
||||
|
||||
glBindBuffer wrapper
|
||||
====================
|
||||
*/
|
||||
void GL_BindBuffer (GLenum target, GLuint buffer)
|
||||
{
|
||||
GLuint *cache;
|
||||
|
||||
if (!gl_vbo_able)
|
||||
return;
|
||||
|
||||
switch (target)
|
||||
{
|
||||
case GL_ARRAY_BUFFER:
|
||||
cache = ¤t_array_buffer;
|
||||
break;
|
||||
case GL_ELEMENT_ARRAY_BUFFER:
|
||||
cache = ¤t_element_array_buffer;
|
||||
break;
|
||||
default:
|
||||
Host_Error("GL_BindBuffer: unsupported target %d", (int)target);
|
||||
return;
|
||||
}
|
||||
|
||||
if (*cache != buffer)
|
||||
{
|
||||
*cache = buffer;
|
||||
GL_BindBufferFunc (target, *cache);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
GL_ClearBufferBindings
|
||||
|
||||
This must be called if you do anything that could make the cached bindings
|
||||
invalid (e.g. manually binding, destroying the context).
|
||||
====================
|
||||
*/
|
||||
void GL_ClearBufferBindings (void)
|
||||
{
|
||||
if (!gl_vbo_able)
|
||||
return;
|
||||
|
||||
current_array_buffer = 0;
|
||||
current_element_array_buffer = 0;
|
||||
GL_BindBufferFunc (GL_ARRAY_BUFFER, 0);
|
||||
GL_BindBufferFunc (GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue