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247
Quake/server.h
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247
Quake/server.h
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/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef QUAKE_SERVER_H
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#define QUAKE_SERVER_H
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// server.h
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typedef struct
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{
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int maxclients;
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int maxclientslimit;
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struct client_s *clients; // [maxclients]
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int serverflags; // episode completion information
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qboolean changelevel_issued; // cleared when at SV_SpawnServer
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} server_static_t;
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//=============================================================================
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#define MAX_SIGNON_BUFFERS 256
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typedef enum {ss_loading, ss_active} server_state_t;
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typedef struct
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{
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qboolean active; // false if only a net client
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qboolean paused;
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qboolean loadgame; // handle connections specially
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qboolean nomonsters; // server started with 'nomonsters' cvar active
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double time;
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int lastcheck; // used by PF_checkclient
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double lastchecktime;
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char name[64]; // map name
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char modelname[64]; // maps/<name>.bsp, for model_precache[0]
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struct qmodel_s *worldmodel;
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const char *model_precache[MAX_MODELS]; // NULL terminated
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struct qmodel_s *models[MAX_MODELS];
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const char *sound_precache[MAX_SOUNDS]; // NULL terminated
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const char *lightstyles[MAX_LIGHTSTYLES];
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int num_edicts;
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int max_edicts;
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edict_t *edicts; // can NOT be array indexed, because
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// edict_t is variable sized, but can
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// be used to reference the world ent
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server_state_t state; // some actions are only valid during load
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sizebuf_t datagram;
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byte datagram_buf[MAX_DATAGRAM];
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sizebuf_t reliable_datagram; // copied to all clients at end of frame
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byte reliable_datagram_buf[MAX_DATAGRAM];
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sizebuf_t *signon;
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int num_signon_buffers;
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sizebuf_t *signon_buffers[MAX_SIGNON_BUFFERS];
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unsigned protocol; //johnfitz
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unsigned protocolflags;
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} server_t;
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#define NUM_PING_TIMES 16
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#define NUM_SPAWN_PARMS 16
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enum sendsignon_e
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{
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PRESPAWN_DONE,
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PRESPAWN_FLUSH=1,
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PRESPAWN_SIGNONBUFS,
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PRESPAWN_SIGNONMSG,
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};
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typedef struct client_s
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{
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qboolean active; // false = client is free
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qboolean spawned; // false = don't send datagrams
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qboolean dropasap; // has been told to go to another level
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enum sendsignon_e sendsignon; // only valid before spawned
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int signonidx;
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double last_message; // reliable messages must be sent
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// periodically
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struct qsocket_s *netconnection; // communications handle
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usercmd_t cmd; // movement
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vec3_t wishdir; // intended motion calced from cmd
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sizebuf_t message; // can be added to at any time,
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// copied and clear once per frame
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byte msgbuf[MAX_MSGLEN];
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edict_t *edict; // EDICT_NUM(clientnum+1)
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char name[32]; // for printing to other people
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int colors;
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float ping_times[NUM_PING_TIMES];
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int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
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// spawn parms are carried from level to level
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float spawn_parms[NUM_SPAWN_PARMS];
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// client known data for deltas
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int old_frags;
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} client_t;
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//=============================================================================
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// edict->movetype values
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#define MOVETYPE_NONE 0 // never moves
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#define MOVETYPE_ANGLENOCLIP 1
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#define MOVETYPE_ANGLECLIP 2
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#define MOVETYPE_WALK 3 // gravity
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#define MOVETYPE_STEP 4 // gravity, special edge handling
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#define MOVETYPE_FLY 5
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#define MOVETYPE_TOSS 6 // gravity
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#define MOVETYPE_PUSH 7 // no clip to world, push and crush
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#define MOVETYPE_NOCLIP 8
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#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
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#define MOVETYPE_BOUNCE 10
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#define MOVETYPE_GIB 11 // 2021 rerelease gibs
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// edict->solid values
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#define SOLID_NOT 0 // no interaction with other objects
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#define SOLID_TRIGGER 1 // touch on edge, but not blocking
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#define SOLID_BBOX 2 // touch on edge, block
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#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
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#define SOLID_BSP 4 // bsp clip, touch on edge, block
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// edict->deadflag values
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#define DEAD_NO 0
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#define DEAD_DYING 1
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#define DEAD_DEAD 2
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#define DAMAGE_NO 0
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#define DAMAGE_YES 1
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#define DAMAGE_AIM 2
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// edict->flags
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#define FL_FLY 1
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#define FL_SWIM 2
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//#define FL_GLIMPSE 4
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#define FL_CONVEYOR 4
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#define FL_CLIENT 8
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#define FL_INWATER 16
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#define FL_MONSTER 32
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#define FL_GODMODE 64
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#define FL_NOTARGET 128
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#define FL_ITEM 256
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#define FL_ONGROUND 512
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#define FL_PARTIALGROUND 1024 // not all corners are valid
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#define FL_WATERJUMP 2048 // player jumping out of water
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#define FL_JUMPRELEASED 4096 // for jump debouncing
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// entity effects
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#define EF_BRIGHTFIELD 1
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#define EF_MUZZLEFLASH 2
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#define EF_BRIGHTLIGHT 4
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#define EF_DIMLIGHT 8
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#define SPAWNFLAG_NOT_EASY 256
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#define SPAWNFLAG_NOT_MEDIUM 512
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#define SPAWNFLAG_NOT_HARD 1024
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#define SPAWNFLAG_NOT_DEATHMATCH 2048
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//============================================================================
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extern cvar_t teamplay;
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extern cvar_t skill;
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extern cvar_t deathmatch;
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extern cvar_t coop;
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extern cvar_t fraglimit;
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extern cvar_t timelimit;
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extern server_static_t svs; // persistant server info
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extern server_t sv; // local server
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extern client_t *host_client;
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extern edict_t *sv_player;
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//===========================================================
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void SV_Init (void);
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void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
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void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
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float attenuation);
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void SV_LocalSound (client_t *client, const char *sample); // for 2021 rerelease
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void SV_DropClient (qboolean crash);
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void SV_SendClientMessages (void);
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void SV_ClearDatagram (void);
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void SV_ReserveSignonSpace (int numbytes);
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int SV_ModelIndex (const char *name);
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void SV_SetIdealPitch (void);
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void SV_AddUpdates (void);
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void SV_ClientThink (void);
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void SV_AddClientToServer (struct qsocket_s *ret);
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void SV_ClientPrintf (const char *fmt, ...) FUNC_PRINTF(1,2);
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void SV_BroadcastPrintf (const char *fmt, ...) FUNC_PRINTF(1,2);
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void SV_Physics (void);
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qboolean SV_CheckBottom (edict_t *ent);
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qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
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void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
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void SV_MoveToGoal (void);
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void SV_CheckForNewClients (void);
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void SV_RunClients (void);
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void SV_SaveSpawnparms (void);
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void SV_SpawnServer (const char *server);
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#endif /* QUAKE_SERVER_H */
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