SpaceQuakeHulk/MacOSX/SDL2.framework/Versions/A/Resources
saarsena@gmail.com 8269b17aa7
Some checks failed
Linux / Build Linux (push) Has been cancelled
Linux / Build Linux-1 (push) Has been cancelled
macOS / Build macOS (push) Has been cancelled
macOS / Build macOS-1 (push) Has been cancelled
Windows (MinGW) / Build MinGW (push) Has been cancelled
Windows (MinGW) / Build MinGW-1 (push) Has been cancelled
Windows (MSVC) / Build Windows (push) Has been cancelled
Windows (MSVC) / Build Windows-1 (push) Has been cancelled
first
2026-03-24 10:46:22 -04:00
..
default.metallib first 2026-03-24 10:46:22 -04:00
Info.plist first 2026-03-24 10:46:22 -04:00
License.txt first 2026-03-24 10:46:22 -04:00
ReadMe.txt first 2026-03-24 10:46:22 -04:00

The Simple DirectMedia Layer (SDL for short) is a cross-platform 
library designed to make it easy to write multi-media software, 
such as games and emulators.

The Simple DirectMedia Layer library source code is available from: 
http://www.libsdl.org/

This library is distributed under the terms of the zlib license: 
http://zlib.net/zlib_license.html


This packages contains the SDL framework for OS X. 
Conforming with Apple guidelines, this framework 
contains both the SDL runtime component and development header files.


To Install:
Copy the SDL2.framework to /Library/Frameworks

You may alternatively install it in <Your home directory>/Library/Frameworks 
if your access privileges are not high enough. 


Additional References:

 - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
 	available at:
	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
	Though these are OpenSceneGraph centric, the same exact concepts apply to 
	SDL, thus the videos are recommended for everybody getting started with
	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
	doesn't have any PlugIns to worry about.)