SpaceQuakeHulk/Quake/wad.h
saarsena@gmail.com 8269b17aa7
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2026-03-24 10:46:22 -04:00

99 lines
2.4 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _QUAKE_WAD_H
#define _QUAKE_WAD_H
//===============
// TYPES
//===============
#define CMP_NONE 0
#define CMP_LZSS 1
#define TYP_NONE 0
#define TYP_LABEL 1
#define TYP_LUMPY 64 // 64 + grab command number
#define TYP_PALETTE 64
#define TYP_QTEX 65
#define TYP_QPIC 66
#define TYP_SOUND 67
#define TYP_MIPTEX_PALETTE 67
#define TYP_MIPTEX 68
#define WADID ('W' | ('A' << 8) | ('D' << 16) | ('2' << 24))
#define WADID_VALVE ('W' | ('A' << 8) | ('D' << 16) | ('3' << 24))
#define WADFILENAME "gfx.wad" //johnfitz -- filename is now hard-coded for honesty
typedef struct
{
int width, height;
byte data[4]; // variably sized
} qpic_t;
typedef struct
{
char identification[4]; // should be WAD2 or 2DAW
int numlumps;
int infotableofs;
} wadinfo_t;
typedef struct
{
int filepos;
int disksize;
int size; // uncompressed
char type;
char compression;
char pad1, pad2;
char name[16]; // must be null terminated
} lumpinfo_t;
typedef struct wad_s
{
char name[MAX_QPATH];
int id;
fshandle_t fh;
int numlumps;
lumpinfo_t *lumps;
struct wad_s *next;
} wad_t;
extern int wad_numlumps;
extern lumpinfo_t *wad_lumps;
extern byte *wad_base;
void W_LoadWadFile (void); //johnfitz -- filename is now hard-coded for honesty
void W_CleanupName (const char *in, char *out);
void *W_GetLumpName (const char *name);
void *W_GetLumpNum (int num);
wad_t *W_LoadWadList (const char *names);
void W_FreeWadList (wad_t *wads);
lumpinfo_t *W_GetLumpinfoList (wad_t *wads, const char *name, wad_t **out_wad);
void SwapPic (qpic_t *pic);
#endif /* _QUAKE_WAD_H */