#include "register_types.h"

#include <gdextension_interface.h>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/godot.hpp>

#include "brogue_gen.h"

using namespace godot;

void initialize_brogue_gen_module(ModuleInitializationLevel p_level) {
    if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) return;
    ClassDB::register_class<BrogueGen>();
}

void uninitialize_brogue_gen_module(ModuleInitializationLevel p_level) {
    if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) return;
}

extern "C" {
GDExtensionBool GDE_EXPORT brogue_gen_library_init(
    GDExtensionInterfaceGetProcAddress p_get_proc_address,
    const GDExtensionClassLibraryPtr p_library,
    GDExtensionInitialization *r_initialization) {

    GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
    init_obj.register_initializer(initialize_brogue_gen_module);
    init_obj.register_terminator(uninitialize_brogue_gen_module);
    init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
    return init_obj.init();
}
}
