[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://dg5x44cc7flew"]

[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_kv0mq"]
[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="2_hovr4"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_uffhi"]
[ext_resource type="Resource" uid="uid://bcdsueg5pysfq" path="res://addons/func_godot/fgd/cull_interior_faces.tres" id="3_woywv"]

[resource]
script = ExtResource("2_uffhi")
build_occlusion = true
collision_shape_type = 0
classname = "func_illusionary"
description = "Static geometry with no collision. Builds a Node3D with a MeshInstance3D and an Occluder3D to aid in render culling of other VisualInstance3D nodes."
base_classes = Array[Resource]([ExtResource("1_kv0mq"), ExtResource("2_hovr4"), ExtResource("3_woywv")])
meta_properties = Dictionary[String, Variant]({
"color": Color(0.8, 0.8, 0.8, 1)
})
node_class = "Node3D"
