bgen/Makefile

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Makefile
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CC := cc
CFLAGS := -std=c99 -Wall -Wpedantic -Werror=implicit -Wmissing-prototypes -O2 -g -Isrc
LDFLAGS :=
GEN_SRC := $(wildcard src/gen/*.c)
GEN_OBJ := $(GEN_SRC:src/%.c=obj/%.o)
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BLOBBER_SRC := $(wildcard src/blobber/*.c)
BLOBBER_OBJ := $(BLOBBER_SRC:src/%.c=obj/%.o)
MESH_SRC := $(wildcard src/mesh/*.c)
MESH_OBJ := $(MESH_SRC:src/%.c=obj/%.o)
.PHONY: all clean genesis genesis3d test stress godot godot-clean map tb-sync
all: genesis genesis3d
# --- TrenchBroom round-trip helpers -----------------------------------------
# Override on the command line: `make map SEED=99 DEPTH=30 LEVELS=4`.
GENERATOR ?= brogue
SEED ?= 42
DEPTH ?= 20
LEVELS ?= 1
MAP_OUT ?= $(abspath demo/maps/generated.map)
TB_GAME_DIR ?= $(HOME)/.TrenchBroom/games/brogue-genesis
map:
@mkdir -p $(dir $(MAP_OUT))
godot --headless --path demo --script scripts/export_map.gd -- \
--generator $(GENERATOR) --seed $(SEED) --depth $(DEPTH) \
--levels $(LEVELS) --out $(MAP_OUT)
tb-sync:
godot --headless --path demo --script scripts/export_tb_config.gd -- $(TB_GAME_DIR)
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test: bin/genesis
@bash test/run_tests.sh
stress: bin/genesis
@./bin/genesis --stress 5000
godot:
@cd godot && scons -j$$(nproc) platform=linux target=template_debug
godot-clean:
@rm -rf godot/build godot/godot-cpp/bin demo/addons/brogue_gen
genesis: bin/genesis
genesis3d: bin/genesis3d
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bin/genesis: $(GEN_OBJ) obj/genesis_main.o obj/json_emit.o
@mkdir -p bin
$(CC) $(LDFLAGS) -o $@ $^ -lm
bin/genesis3d: $(GEN_OBJ) $(BLOBBER_OBJ) $(MESH_OBJ) obj/genesis3d_main.o
@mkdir -p bin
$(CC) $(LDFLAGS) -o $@ $^ -lm
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obj/%.o: src/%.c
@mkdir -p $(dir $@)
$(CC) $(CFLAGS) -c $< -o $@
obj/genesis_main.o: src/genesis_main.c
@mkdir -p $(dir $@)
$(CC) $(CFLAGS) -c $< -o $@
obj/genesis3d_main.o: src/genesis3d_main.c
@mkdir -p $(dir $@)
$(CC) $(CFLAGS) -c $< -o $@
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obj/json_emit.o: src/json_emit.c src/json_emit.h
@mkdir -p $(dir $@)
$(CC) $(CFLAGS) -c $< -o $@
clean:
rm -rf obj bin