bgen/demo/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Brogue Genesis Demo"
run/main_scene="uid://c8blbrbrbr001"
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config/features=PackedStringArray("4.6", "GL Compatibility")
[editor_plugins]
enabled=PackedStringArray("res://addons/func_godot/plugin.cfg")
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[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"