bgen/demo/addons/func_godot/fgd/worldspawn.tres

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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=4 format=3 uid="uid://bdji3873bg32h"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"]
[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="1_h1046"]
[ext_resource type="Resource" uid="uid://bcdsueg5pysfq" path="res://addons/func_godot/fgd/cull_interior_faces.tres" id="2_ky6lr"]
[resource]
script = ExtResource("1_62t8m")
spawn_type = 0
origin_type = 1
collision_mask = 0
classname = "worldspawn"
description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape."
base_classes = Array[Resource]([ExtResource("1_h1046"), ExtResource("2_ky6lr")])
meta_properties = Dictionary[String, Variant]({
"color": Color(0.8, 0.8, 0.8, 1)
})
node_class = "StaticBody3D"