feat: discrete party controller + aligned stair pairs (PR 2)
Adds the Wizardry/M&M core loop: you walk cell-by-cell with 90° turns and descend stairs between levels that actually line up. C side: - pipeline.c: after per-level 2D generation, a link_stairs() pass replaces the randomly-placed down/up stairs with aligned pairs (room cells preferred). Bottom level loses its down-stair; top level keeps the up-stair as the entry point. - dungeon_to_dict.cpp: expose sizeof(cell3d_t) as "cell_stride" so GDScript can index raw cell bytes without hardcoding layout. Godot side: - scripts/blobber_party.gd: reads cell3d_t bytes directly for wall queries, tweens position/rotation on step/turn, swaps level when stair cell is activated. - scripts/dungeon_builder.gd: now hands the generated Dictionary to a party node via `party_path` and groups mesh instances under a "Meshes" child for clean regeneration. - scenes/demo_blobber.tscn: FlyCamera replaced with a Party node (script-driven) holding a child Camera3D. num_levels=3 by default. Still deferred to later PRs: the full port/retirement of src/gen/, and a standalone plan.c/h module (linkage is currently inlined in pipeline.c with just StairPair-equivalent data). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
06ef034866
commit
5235b5bb22
6 changed files with 345 additions and 11 deletions
|
|
@ -1,7 +1,7 @@
|
|||
[gd_scene format=3 uid="uid://c8blbrbrbr001"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b2r6hnyvt7ef7" path="res://scripts/dungeon_builder.gd" id="1_builder"]
|
||||
[ext_resource type="Script" uid="uid://d0srrm35g1m0t" path="res://scripts/fly_camera.gd" id="2_flycam"]
|
||||
[ext_resource type="Script" path="res://scripts/blobber_party.gd" id="2_party"]
|
||||
|
||||
[sub_resource type="Environment" id="Environment_1"]
|
||||
background_mode = 1
|
||||
|
|
@ -15,8 +15,9 @@ ambient_light_energy = 0.5
|
|||
[node name="Dungeon" type="Node3D" parent="." unique_id=2089249369]
|
||||
script = ExtResource("1_builder")
|
||||
seed_value = 43
|
||||
num_levels = 8
|
||||
num_levels = 3
|
||||
depth = 20
|
||||
party_path = NodePath("../Party")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1913401313]
|
||||
transform = Transform3D(0.86602527, -0.35310844, 0.35399818, 0, 0.70799595, 0.70621645, -0.5000003, -0.6116013, 0.6131424, 80, 40, 80)
|
||||
|
|
@ -25,9 +26,10 @@ shadow_enabled = true
|
|||
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1337946831]
|
||||
environment = SubResource("Environment_1")
|
||||
|
||||
[node name="FlyCamera" type="Camera3D" parent="." unique_id=987300286]
|
||||
transform = Transform3D(0.9, 0, 0, 0, 0.7, 0.7, 0, -0.7, 0.7, 120, 40, 80)
|
||||
fov = 65.0
|
||||
[node name="Party" type="Node3D" parent="." unique_id=987300286]
|
||||
script = ExtResource("2_party")
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="Party"]
|
||||
fov = 75.0
|
||||
near = 0.1
|
||||
far = 500.0
|
||||
script = ExtResource("2_flycam")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue