feat: 3D blobber dungeon generator (PR 1)
Replaces the 2D-only demo pipeline with a 3D cell-based blobber generator. Per-cell face walls, per-material mesh emission, and a GDExtension binding that returns a Dictionary with ArrayMesh surfaces the demo consumes directly. - src/blobber/: cell3d_t data model, dungeon container, pipeline that wraps the 2D generator per level and materializes into cell3d - src/mesh/: face-quad emitter with per-material groups + .obj dump - src/genesis3d_main.c: new CLI driving the blobber + mesh - godot/: BrogueGen.generate_dungeon(seed, num_levels, depth) binding with dungeon_to_dict packing cells + mesh surfaces - demo/: demo_blobber.tscn + dungeon_builder.gd, func_godot addon for the .map export path, point/entity templates, TrenchBroom docs - Retired: old arcade/FPS demo scenes and their scripts, unused meshlib Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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160 changed files with 7209 additions and 2072 deletions
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demo/data/fgd/brogue_fgd.tres
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demo/data/fgd/brogue_fgd.tres
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[gd_resource type="Resource" script_class="FuncGodotFGDFile" load_steps=9 format=3]
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[ext_resource type="Script" uid="uid://drlmgulwbjwqu" path="res://addons/func_godot/src/fgd/func_godot_fgd_file.gd" id="1_script"]
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[ext_resource type="Resource" uid="uid://crgpdahjaj" path="res://addons/func_godot/fgd/func_godot_fgd.tres" id="2_base"]
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[ext_resource type="Resource" path="res://data/entities/point_player_start/point_player_start.tres" id="3_player_start"]
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[ext_resource type="Resource" path="res://data/entities/point_stair_up/point_stair_up.tres" id="4_stair_up"]
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[ext_resource type="Resource" path="res://data/entities/point_stair_down/point_stair_down.tres" id="5_stair_down"]
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[ext_resource type="Resource" path="res://data/entities/point_door/point_door.tres" id="6_door"]
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[ext_resource type="Resource" path="res://data/entities/func_water/func_water.tres" id="7_water"]
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[ext_resource type="Resource" path="res://data/entities/func_lava/func_lava.tres" id="8_lava"]
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[resource]
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script = ExtResource("1_script")
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base_fgd_files = Array[Resource]([ExtResource("2_base")])
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entity_definitions = Array[Resource]([ExtResource("3_player_start"), ExtResource("4_stair_up"), ExtResource("5_stair_down"), ExtResource("6_door"), ExtResource("7_water"), ExtResource("8_lava")])
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