#pragma once #include #include extern "C" { #include "gen/grid.h" } namespace godot { /* Pack a grid_t into a Dictionary with the shape documented in the plugin README (terrain/liquid/flags/room_id/machine_id/surface arrays). Used by both BrogueGen.generate() and BrogueReplay.get_grid(). Additional metadata (rooms, machines, chokepoints, stairs) are computed and added when add_metadata is true. */ Dictionary grid_to_dictionary(grid_t g, int seed, int depth, bool add_metadata); /* Pack a single cell as a Dictionary. */ Dictionary cell_to_dictionary(grid_t g, int x, int y); } // namespace godot