[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://cxy7jnh6d7msn"] [ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_0fsmp"] [ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_c3bns"] [ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="2_c03gr"] [ext_resource type="Resource" uid="uid://bcdsueg5pysfq" path="res://addons/func_godot/fgd/cull_interior_faces.tres" id="3_wuxhx"] [resource] script = ExtResource("1_0fsmp") collision_shape_type = 2 collision_mask = 0 classname = "func_detail" description = "Static collidable geometry. Builds a StaticBody3D with a MeshInstance3D and a single concave CollisionShape3D. Does not occlude other VisualInstance3D nodes." base_classes = Array[Resource]([ExtResource("1_c3bns"), ExtResource("2_c03gr"), ExtResource("3_wuxhx")]) meta_properties = Dictionary[String, Variant]({ "color": Color(0.8, 0.8, 0.8, 1) }) node_class = "StaticBody3D"