bgen/demo/data/entities/func_lava/func_lava.tres
saarsena@gmail.com 7a6ae79d01 feat: 3D blobber dungeon generator (PR 1)
Replaces the 2D-only demo pipeline with a 3D cell-based blobber
generator. Per-cell face walls, per-material mesh emission, and a
GDExtension binding that returns a Dictionary with ArrayMesh surfaces
the demo consumes directly.

- src/blobber/: cell3d_t data model, dungeon container, pipeline that
  wraps the 2D generator per level and materializes into cell3d
- src/mesh/: face-quad emitter with per-material groups + .obj dump
- src/genesis3d_main.c: new CLI driving the blobber + mesh
- godot/: BrogueGen.generate_dungeon(seed, num_levels, depth) binding
  with dungeon_to_dict packing cells + mesh surfaces
- demo/: demo_blobber.tscn + dungeon_builder.gd, func_godot addon for
  the .map export path, point/entity templates, TrenchBroom docs
- Retired: old arcade/FPS demo scenes and their scripts, unused meshlib

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 13:24:27 -04:00

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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=2 format=3]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_script"]
[resource]
script = ExtResource("1_script")
collision_shape_type = 2
collision_mask = 0
classname = "func_lava"
description = "Lava volume. Party takes damage on entry and lasting burn debuff. Swap for a custom Area3D script to drive behavior."
meta_properties = Dictionary[String, Variant]({
"color": Color(0.95, 0.4, 0.1, 1)
})
node_class = "Area3D"