Replaces the 2D-only demo pipeline with a 3D cell-based blobber generator. Per-cell face walls, per-material mesh emission, and a GDExtension binding that returns a Dictionary with ArrayMesh surfaces the demo consumes directly. - src/blobber/: cell3d_t data model, dungeon container, pipeline that wraps the 2D generator per level and materializes into cell3d - src/mesh/: face-quad emitter with per-material groups + .obj dump - src/genesis3d_main.c: new CLI driving the blobber + mesh - godot/: BrogueGen.generate_dungeon(seed, num_levels, depth) binding with dungeon_to_dict packing cells + mesh surfaces - demo/: demo_blobber.tscn + dungeon_builder.gd, func_godot addon for the .map export path, point/entity templates, TrenchBroom docs - Retired: old arcade/FPS demo scenes and their scripts, unused meshlib Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
17 lines
844 B
Text
17 lines
844 B
Text
[gd_scene format=3 uid="uid://bq41mttbygl2a"]
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[ext_resource type="Script" uid="uid://cwu5cf7a0awcd" path="res://addons/func_godot/src/map/func_godot_map.gd" id="1_map_script"]
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[ext_resource type="Resource" path="res://data/config/brogue_map_settings.tres" id="2_map_settings"]
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[node name="DungeonFromMap" type="Node3D" unique_id=693515113]
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[node name="FuncGodotMap" type="Node3D" parent="." unique_id=858233376]
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script = ExtResource("1_map_script")
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local_map_file = "res://maps/generated.map"
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map_settings = ExtResource("2_map_settings")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=125559999]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 100)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=391021715]
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transform = Transform3D(1, 0, 0, 0, 0.707, 0.707, 0, -0.707, 0.707, 0, 10, 0)
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