Replaces the 2D-only demo pipeline with a 3D cell-based blobber generator. Per-cell face walls, per-material mesh emission, and a GDExtension binding that returns a Dictionary with ArrayMesh surfaces the demo consumes directly. - src/blobber/: cell3d_t data model, dungeon container, pipeline that wraps the 2D generator per level and materializes into cell3d - src/mesh/: face-quad emitter with per-material groups + .obj dump - src/genesis3d_main.c: new CLI driving the blobber + mesh - godot/: BrogueGen.generate_dungeon(seed, num_levels, depth) binding with dungeon_to_dict packing cells + mesh surfaces - demo/: demo_blobber.tscn + dungeon_builder.gd, func_godot addon for the .map export path, point/entity templates, TrenchBroom docs - Retired: old arcade/FPS demo scenes and their scripts, unused meshlib Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
14 lines
581 B
Text
14 lines
581 B
Text
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=2 format=3]
|
|
|
|
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_script"]
|
|
|
|
[resource]
|
|
script = ExtResource("1_script")
|
|
collision_shape_type = 2
|
|
collision_mask = 0
|
|
classname = "func_lava"
|
|
description = "Lava volume. Party takes damage on entry and lasting burn debuff. Swap for a custom Area3D script to drive behavior."
|
|
meta_properties = Dictionary[String, Variant]({
|
|
"color": Color(0.95, 0.4, 0.1, 1)
|
|
})
|
|
node_class = "Area3D"
|