Add godot-cpp submodule metadata
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.gitignore
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.gitignore
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# ----------------- #
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# Godot 4+ specific #
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# ----------------- #
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# This is the most important folder to ignore. It contains the project's cache,
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# imported asset data, and other generated files. It will be regenerated
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# automatically by the editor. Committing it will bloat the repository and
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# cause constant merge conflicts.
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# Godot/editor cache
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.godot/
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.claude
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.vscode
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backup
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.godot-home/
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demo/.godot/
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# Ignore user-specific editor settings.
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# These files save the state of your editor (window layout, last open scenes, etc.)
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# and should not be shared with the team.
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.godot/editor/
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editor_layout.cfg
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command_system_guide.md
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*.md
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# SCons and native build output
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.sconsign.dblite
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*.os
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*.o
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*.a
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*.so
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*.dll
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*.dylib
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*.framework/
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demo/addons/onebit_lua/bin/
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godot-cpp/bin/
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godot-cpp/gen/
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# ------------- #
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# C# / .NET #
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# ------------- #
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# Ignore the .mono directory, which contains Mono-related build files and cache for Godot 3.x.
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# For Godot 4.x with .NET 6+, these files are typically inside .godot/mono
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.mono/
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# Ignore generated build artifacts from dotnet/MSBuild.
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bin/
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obj/
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# Ignore user-specific C# project files created by IDEs like Visual Studio or Rider.
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*.csproj.user
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*.sln.DotSettings.user
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# -------------------------- #
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# Exported Builds & Templates #
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# -------------------------- #
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# Ignore directories where you might store exported builds of your game.
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builds/
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export/
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exports/
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# Ignore the actual exported game files, regardless of where they are.
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*.pck
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*.exe
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*.AppImage
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*.html
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*.wasm
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*.apk
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*.aab
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# Ignore export templates, which are large and can be downloaded by any developer.
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# You typically don't want these in your repository.
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export_templates/
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templates/
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*.zip
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*.tpz
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# ----------------------------------- #
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# IDE / Text Editor Specific Settings #
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# ----------------------------------- #
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# Visual Studio Code
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# Editor/OS noise
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.vscode/
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# JetBrains Rider / IntelliJ
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.idea/
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# Visual Studio
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.vs/
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# ---------------- #
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# OS Specific #
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# ---------------- #
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# macOS
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.DS_Store
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.AppleDouble
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.LSOverride
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# Windows
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Thumbs.db
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ehthumbs.db
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Desktop.ini
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# ---------------- #
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# Other Common #
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# ---------------- #
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# Log files
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debug_log.txt
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# Logs
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*.log
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turn_system_plan.md
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# Asset pack archives (you should unpack them and commit the assets, not the zip)
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*.rar
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*.7z
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.CLAUDE.md
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