renderpip/include/systems.hpp

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2026-04-02 03:41:50 -04:00
/**
* @file systems.hpp
* @brief ECS System registration
*/
#pragma once
#include <flecs.h>
// Forward declaration
struct GameContext;
/**
* @brief Register all components and systems with the ECS world
*/
void register_systems(flecs::world& ecs, GameContext* ctx);