52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
#include <SDL3/SDL.h>
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#define WINDOW_TITLE "SDL3 Template"
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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int main(int argc, char *argv[]) {
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(void)argc;
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(void)argv;
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("SDL_Init failed: %s", SDL_GetError());
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return 1;
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}
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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if (!SDL_CreateWindowAndRenderer(WINDOW_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT,
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0, &window, &renderer)) {
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SDL_Log("SDL_CreateWindowAndRenderer failed: %s", SDL_GetError());
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SDL_Quit();
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return 1;
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}
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bool running = true;
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while (running) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_EVENT_QUIT:
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running = false;
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break;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.key == SDLK_ESCAPE) {
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running = false;
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}
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break;
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default:
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 0x10, 0x14, 0x1c, 0xff);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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