# Godot editor/import cache
.godot/
.mono/

# Godot export outputs
exports/
export/
builds/
*.pck
*.zip
*.apk
*.aab
*.exe
*.app
*.dmg
*.x86_64
*.arm64

# Export presets may contain signing credentials or local paths.
export_presets.cfg

# Local editor and tool state
.vscode/
.idea/
.vs/
*.sublime-project
*.sublime-workspace

# Agent and assistant working files
.codex
.claude/
.aider*
.mcp.json
CLAUDE.md
GEMINI.md
SCRATCH.md
PLAN.md

# TrenchBroom / local level-authoring autosaves
autosave/
*.autosave
*.map~

# Logs, diagnostics, and temporary files
*.log
debug_log.txt
diff.log
error
*.tmp
*.temp
*.bak
*.orig
*~

# Local environment and secrets
.env
.env.*
*.pem
*.key
*.p12

# OS metadata
.DS_Store
.AppleDouble
.LSOverride
Thumbs.db
ehthumbs.db
Desktop.ini

# Local captures and scratch exports
screenshots/
captures/
screenshot.png
*.rar
*.tar.gz
*.tpz

# Keep Godot source metadata versioned:
# - *.import sidecars describe imported assets.
# - *.uid files preserve stable resource IDs.
