trench/addons/func_godot/fgd/func_geo.tres

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2026-04-22 10:19:57 -04:00
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://b70vf4t5dc70t"]
[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_5mwee"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_8o081"]
[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="2_bp8pb"]
[ext_resource type="Resource" uid="uid://bcdsueg5pysfq" path="res://addons/func_godot/fgd/cull_interior_faces.tres" id="3_xnsya"]
[resource]
script = ExtResource("2_8o081")
build_occlusion = true
collision_shape_type = 2
collision_mask = 0
classname = "func_geo"
description = "Static collidable geometry. Builds a StaticBody3D with a MeshInstance3D, a single concave CollisionShape3D, and an OccluderInstance3D."
base_classes = Array[Resource]([ExtResource("1_5mwee"), ExtResource("2_bp8pb"), ExtResource("3_xnsya")])
meta_properties = Dictionary[String, Variant]({
"color": Color(0.8, 0.8, 0.8, 1)
})
node_class = "StaticBody3D"