20 lines
607 B
GDScript3
20 lines
607 B
GDScript3
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extends Node3D
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## Point entity marker that spawns the player actor at its position when the
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## map finishes loading. The marker removes itself after spawning.
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@export var actor_scene: PackedScene = preload("res://elements/actor/actor.tscn")
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func _ready() -> void:
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# Wait one frame so func_godot has finished setting our global_transform
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# from the map file before we read it.
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await get_tree().process_frame
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var actor: Node3D = actor_scene.instantiate()
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get_tree().current_scene.add_child(actor)
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actor.global_transform = global_transform
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actor.position = Grid.snap(actor.position)
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queue_free()
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