trench/addons/func_godot/fgd/func_detail.tres

19 lines
1.1 KiB
Text
Raw Normal View History

2026-04-22 10:19:57 -04:00
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://cxy7jnh6d7msn"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_0fsmp"]
[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_c3bns"]
[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="2_c03gr"]
[ext_resource type="Resource" uid="uid://bcdsueg5pysfq" path="res://addons/func_godot/fgd/cull_interior_faces.tres" id="3_wuxhx"]
[resource]
script = ExtResource("1_0fsmp")
collision_shape_type = 2
collision_mask = 0
classname = "func_detail"
description = "Static collidable geometry. Builds a StaticBody3D with a MeshInstance3D and a single concave CollisionShape3D. Does not occlude other VisualInstance3D nodes."
base_classes = Array[Resource]([ExtResource("1_c3bns"), ExtResource("2_c03gr"), ExtResource("3_wuxhx")])
meta_properties = Dictionary[String, Variant]({
"color": Color(0.8, 0.8, 0.8, 1)
})
node_class = "StaticBody3D"