trench/elements/entities/step_trigger/step_trigger.gd

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GDScript3
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2026-04-22 10:19:57 -04:00
extends Node3D
signal step_triggered()
@export var one_shot: bool = false
var _triggered := false
func _ready() -> void:
add_to_group("steppable")
func stepped_on() -> void:
if one_shot and _triggered:
return
_triggered = true
step_triggered.emit()