trench/elements/entities/trap/trap.gd

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2026-04-22 10:19:57 -04:00
extends Node3D
signal trap_triggered(damage: int)
@export var damage: int = 1
func _ready() -> void:
add_to_group("steppable")
func stepped_on() -> void:
trap_triggered.emit(damage)
print("Trap triggered! Dealing ", damage, " damage to the player.")