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57
elements/entities/torch/torch.tscn
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57
elements/entities/torch/torch.tscn
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[gd_scene format=3 uid="uid://ddf56s1s6k8md"]
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[ext_resource type="PackedScene" uid="uid://dms5mmvwgk1vx" path="res://assets/gltf/torch.gltf" id="1_m85ju"]
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[ext_resource type="Shader" uid="uid://dyp8dxi24ehrk" path="res://shaders/torch.gdshader" id="2_0obdf"]
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[ext_resource type="Texture2D" uid="uid://c3gwmy6sy13si" path="res://assets/gltf/Dungeon_props.png" id="3_m8jru"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_m8jru"]
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render_priority = 0
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shader = ExtResource("2_0obdf")
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shader_parameter/albedo_tex = ExtResource("3_m8jru")
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shader_parameter/emission_strength = 12.558000596505
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shader_parameter/flicker_speed = 3.0
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shader_parameter/flicker_amount = 0.4
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shader_parameter/flame_min_r = 0.6
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shader_parameter/flame_max_g = 0.6
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shader_parameter/flame_max_b = 0.3
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m8jru"]
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lifetime_randomness = 0.41
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turbulence_noise_scale = 0.0
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turbulence_influence_min = 0.009000001
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turbulence_influence_max = 0.07
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m8jru"]
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albedo_color = Color(1, 1, 0, 1)
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emission_enabled = true
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emission = Color(0.9607843, 0.9607843, 0.050980393, 1)
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emission_on_uv2 = true
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ao_enabled = true
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subsurf_scatter_enabled = true
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[sub_resource type="PointMesh" id="PointMesh_coxeb"]
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material = SubResource("StandardMaterial3D_m8jru")
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[node name="Torch" unique_id=114276604 instance=ExtResource("1_m85ju")]
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[node name="torch" parent="." index="0" unique_id=1483393984]
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material_override = SubResource("ShaderMaterial_m8jru")
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[node name="OmniLight3D" type="OmniLight3D" parent="." index="1" unique_id=1604580557]
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light_color = Color(0.9059526, 0.9046462, 0, 1)
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light_energy = 3.0
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shadow_enabled = true
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omni_range = 8.0
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[node name="GPUParticles3D" type="GPUParticles3D" parent="." index="2" unique_id=44151893]
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lifetime = 8.91
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interp_to_end = 0.15
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preprocess = 1.0
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explosiveness = 0.84
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randomness = 0.14
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process_material = SubResource("ParticleProcessMaterial_m8jru")
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draw_passes = 4
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draw_pass_1 = SubResource("PointMesh_coxeb")
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draw_pass_2 = null
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draw_pass_3 = null
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draw_pass_4 = null
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