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saarsena@gmail.com 2026-04-22 10:19:57 -04:00
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@tool
extends WorldEnvironment
## Applies its environment only at runtime, so the editor viewport stays lit.
## Assign your dark torchlight environment to `runtime_environment` in the
## inspector instead of the normal `environment` slot.
@export var runtime_environment: Environment :
set(value):
runtime_environment = value
if not Engine.is_editor_hint():
environment = value
func _enter_tree() -> void:
if Engine.is_editor_hint():
environment = null
else:
environment = runtime_environment