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saarsena@gmail.com 2026-04-22 10:19:57 -04:00
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#!/usr/bin/env python3
"""Fix stale res://textures/td_sliced/<UPPER>.png references in .tres files
under textures/tb/ rewrites them to the new tb/<role>/<family>/<variant>.png
location. Cosmetic only; Godot already resolves these via UID."""
import re
from pathlib import Path
TB_ROOT = Path.home() / "godot_projects/trench/textures/tb"
ROLE_MAP = {
"brick": "wall", "concrete": "wall", "stucco": "wall", "steel": "wall",
"wood": "wall", "panel": "wall", "tech": "wall", "lab": "wall",
"rivet": "wall", "tile": "wall", "hedge": "wall", "fence": "wall",
"floor": "floor", "cobbles": "floor", "dirt": "floor", "grass": "floor",
"sand": "floor", "tarmac": "floor", "sidewalk": "floor", "grid": "floor",
"door": "door", "bigdoor": "door", "ldoor": "door", "rdoor": "door",
"doortrim": "trim", "ledge": "trim", "step": "trim", "support": "trim",
"pipes": "trim", "vent": "trim",
"light": "light",
"blood": "decal", "warn": "decal", "paper": "decal",
"slime": "liquid", "sludge": "liquid",
"crate": "prop", "console": "prop", "switch": "prop",
}
basename_re = re.compile(r"^([a-z]+)_(\d+[a-z](?:_[a-z]+)?)\.png$")
ref_re = re.compile(r'res://textures/td_sliced/([^"]+\.png)')
fixed = 0
for tres in TB_ROOT.rglob("*.tres"):
text = tres.read_text()
def replace(m):
old = m.group(1).lower()
bm = basename_re.match(old)
if not bm:
return m.group(0)
family, variant = bm.group(1), bm.group(2)
role = ROLE_MAP.get(family)
if not role:
return m.group(0)
return f"res://textures/tb/{role}/{family}/{variant}.png"
new_text = ref_re.sub(replace, text)
if new_text != text:
tres.write_text(new_text)
fixed += 1
print(f"Fixed {fixed} .tres files")