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47
tools/lowercase_textures.py
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47
tools/lowercase_textures.py
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#!/usr/bin/env python3
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"""Lowercase every file in textures/td_sliced/ and fix the source_file= field
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inside .png.import files so Godot can still find the source PNG."""
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import re
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from pathlib import Path
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SRC = Path.home() / "godot_projects/trench/textures/td_sliced"
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renamed = 0
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skipped = 0
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collisions = []
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# Snapshot before mutating
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files = sorted(SRC.iterdir())
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for f in files:
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if not f.is_file():
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continue
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lower = f.name.lower()
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if lower == f.name:
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skipped += 1
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continue
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target = f.parent / lower
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if target.exists():
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collisions.append(f.name)
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continue
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f.rename(target)
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renamed += 1
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# Fix source_file= inside every .png.import in the folder
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for imp in sorted(SRC.glob("*.png.import")):
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text = imp.read_text()
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new_text = re.sub(
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r'(source_file="res://textures/td_sliced/)([^"]+)"',
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lambda m: f'{m.group(1)}{m.group(2).lower()}"',
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text,
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)
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if new_text != text:
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imp.write_text(new_text)
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print(f"renamed: {renamed}")
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print(f"already-lowercase: {skipped}")
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if collisions:
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print(f"COLLISIONS (target already existed): {len(collisions)}")
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for c in collisions:
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print(f" {c}")
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