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tools/role_reorg.py
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84
tools/role_reorg.py
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#!/usr/bin/env python3
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"""Move textures/tb/<family>/ into textures/tb/<role>/<family>/ and rewrite path refs.
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Run with Godot editor closed. Operates in place. Reversible by reading the
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final report and inverting the mapping.
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"""
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from pathlib import Path
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ROOT = Path.home() / "godot_projects/trench/textures/tb"
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ROLE_MAP = {
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# walls
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"brick": "wall", "concrete": "wall", "stucco": "wall", "steel": "wall",
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"wood": "wall", "panel": "wall", "tech": "wall", "lab": "wall",
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"rivet": "wall", "tile": "wall", "hedge": "wall", "fence": "wall",
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# floors
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"floor": "floor", "cobbles": "floor", "dirt": "floor", "grass": "floor",
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"sand": "floor", "tarmac": "floor", "sidewalk": "floor", "grid": "floor",
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# doors
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"door": "door", "bigdoor": "door", "ldoor": "door", "rdoor": "door",
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# trim
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"doortrim": "trim", "ledge": "trim", "step": "trim", "support": "trim",
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"pipes": "trim", "vent": "trim",
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# light
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"light": "light",
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# decal / liquid / prop
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"blood": "decal", "warn": "decal", "paper": "decal",
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"slime": "liquid", "sludge": "liquid",
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"crate": "prop", "console": "prop", "switch": "prop",
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}
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ROLES = set(ROLE_MAP.values())
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# Step 1: families whose name matches a role (floor, door, light) need a temp
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# rename so they don't collide with the role folder we're about to create.
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conflicts = {fam for fam in ROLE_MAP if fam in ROLES}
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for fam in conflicts:
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src = ROOT / fam
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if src.is_dir():
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src.rename(ROOT / f"__tmp_{fam}")
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# Step 2: move each family into its role folder, rewriting path refs.
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moved = 0
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updated = 0
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for fam, role in ROLE_MAP.items():
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src = ROOT / (f"__tmp_{fam}" if fam in conflicts else fam)
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if not src.is_dir():
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continue
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role_dir = ROOT / role
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role_dir.mkdir(exist_ok=True)
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dst = role_dir / fam
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if dst.exists():
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print(f"COLLISION: {dst} already exists, skipping {fam}")
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continue
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src.rename(dst)
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moved += 1
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old_prefix = f"res://textures/tb/{fam}/"
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new_prefix = f"res://textures/tb/{role}/{fam}/"
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for f in dst.iterdir():
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if not f.is_file():
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continue
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if f.name.endswith(".png.import") or f.suffix == ".tres":
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text = f.read_text()
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new_text = text.replace(old_prefix, new_prefix)
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if new_text != text:
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f.write_text(new_text)
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updated += 1
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# Check for unknown families left at the top level
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unknown = [
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d.name for d in ROOT.iterdir()
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if d.is_dir() and d.name not in ROLES and not d.name.startswith("__tmp_")
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]
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print(f"\nMoved {moved} families into {len(ROLES)} role folders")
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print(f"Updated {updated} ref files (.png.import + .tres)")
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if unknown:
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print(f"\nWARNING: unknown families left at top level: {unknown}")
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