# Godot editor/import cache .godot/ .mono/ # Godot export outputs exports/ export/ builds/ *.pck *.zip *.apk *.aab *.exe *.app *.dmg *.x86_64 *.arm64 # Export presets may contain signing credentials or local paths. export_presets.cfg # Local editor and tool state .vscode/ .idea/ .vs/ *.sublime-project *.sublime-workspace # Agent and assistant working files .codex .claude/ .aider* .mcp.json CLAUDE.md GEMINI.md SCRATCH.md PLAN.md # TrenchBroom / local level-authoring autosaves autosave/ *.autosave *.map~ # Logs, diagnostics, and temporary files *.log debug_log.txt diff.log error *.tmp *.temp *.bak *.orig *~ # Local environment and secrets .env .env.* *.pem *.key *.p12 # OS metadata .DS_Store .AppleDouble .LSOverride Thumbs.db ehthumbs.db Desktop.ini # Local captures and scratch exports screenshots/ captures/ screenshot.png *.rar *.tar.gz *.tpz # Keep Godot source metadata versioned: # - *.import sidecars describe imported assets. # - *.uid files preserve stable resource IDs.