[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" format=3 uid="uid://i60woxbqmqf7"] [ext_resource type="Script" uid="uid://cxsqwtsqd8w33" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_script"] [ext_resource type="Script" uid="uid://d1nwwgcrner8b" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class_display_descriptor.gd" id="1_se426"] [ext_resource type="PackedScene" path="res://elements/entities/step_trigger/step_trigger.tscn" id="2_scene"] [resource] script = ExtResource("1_script") scene_file = ExtResource("2_scene") apply_rotation_on_map_build = false apply_scale_on_map_build = false classname = "point_step_trigger" description = "Invisible trigger that fires when the player steps on this tile. Connect its step_triggered signal to drive gameplay events like messages, ambushes, or cutscenes." class_properties = Dictionary[String, Variant]({ "one_shot": false }) class_property_descriptions = Dictionary[String, Variant]({ "one_shot": "If true, this trigger only fires once. Otherwise it fires every time the player steps on the tile." }) meta_properties = Dictionary[String, Variant]({ "color": Color(0.2, 0.8, 0.2, 1), "size": AABB(-8, -8, -8, 16, 16, 16) }) metadata/_custom_type_script = "uid://cxsqwtsqd8w33"