[gd_scene format=3 uid="uid://ddf56s1s6k8md"] [ext_resource type="PackedScene" uid="uid://dms5mmvwgk1vx" path="res://assets/gltf/torch.gltf" id="1_m85ju"] [ext_resource type="Shader" uid="uid://dyp8dxi24ehrk" path="res://shaders/torch.gdshader" id="2_0obdf"] [ext_resource type="Texture2D" uid="uid://c3gwmy6sy13si" path="res://assets/gltf/Dungeon_props.png" id="3_m8jru"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_m8jru"] render_priority = 0 shader = ExtResource("2_0obdf") shader_parameter/albedo_tex = ExtResource("3_m8jru") shader_parameter/emission_strength = 12.558000596505 shader_parameter/flicker_speed = 3.0 shader_parameter/flicker_amount = 0.4 shader_parameter/flame_min_r = 0.6 shader_parameter/flame_max_g = 0.6 shader_parameter/flame_max_b = 0.3 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m8jru"] lifetime_randomness = 0.41 turbulence_noise_scale = 0.0 turbulence_influence_min = 0.009000001 turbulence_influence_max = 0.07 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m8jru"] albedo_color = Color(1, 1, 0, 1) emission_enabled = true emission = Color(0.9607843, 0.9607843, 0.050980393, 1) emission_on_uv2 = true ao_enabled = true subsurf_scatter_enabled = true [sub_resource type="PointMesh" id="PointMesh_coxeb"] material = SubResource("StandardMaterial3D_m8jru") [node name="Torch" unique_id=114276604 instance=ExtResource("1_m85ju")] [node name="torch" parent="." index="0" unique_id=1483393984] material_override = SubResource("ShaderMaterial_m8jru") [node name="OmniLight3D" type="OmniLight3D" parent="." index="1" unique_id=1604580557] light_color = Color(0.9059526, 0.9046462, 0, 1) light_energy = 3.0 shadow_enabled = true omni_range = 8.0 [node name="GPUParticles3D" type="GPUParticles3D" parent="." index="2" unique_id=44151893] lifetime = 8.91 interp_to_end = 0.15 preprocess = 1.0 explosiveness = 0.84 randomness = 0.14 process_material = SubResource("ParticleProcessMaterial_m8jru") draw_passes = 4 draw_pass_1 = SubResource("PointMesh_coxeb") draw_pass_2 = null draw_pass_3 = null draw_pass_4 = null