extends Node3D ## Point entity marker that spawns the player actor at its position when the ## map finishes loading. The marker removes itself after spawning. @export var actor_scene: PackedScene = preload("res://elements/actor/actor.tscn") func _ready() -> void: # Wait one frame so func_godot has finished setting our global_transform # from the map file before we read it. await get_tree().process_frame var actor: Node3D = actor_scene.instantiate() get_tree().current_scene.add_child(actor) actor.global_transform = global_transform actor.position = Grid.snap(actor.position) queue_free()