[gd_resource type="ShaderMaterial" format=3 uid="uid://bqiusjt0u1b4g"] [ext_resource type="Shader" uid="uid://dnv2rg001vqak" path="res://shaders/weathered_wall.gdshader" id="1_shader"] [ext_resource type="Texture2D" uid="uid://d37lvbw7gnmju" path="res://textures/tb/wall/brick/1a.png" id="2_vmfo2"] [resource] render_priority = 0 shader = ExtResource("1_shader") shader_parameter/base_texture = ExtResource("2_vmfo2") shader_parameter/gradient_strength = 0.6 shader_parameter/gradient_exponent = 3.0 shader_parameter/gradient_noise_warp = 0.4 shader_parameter/shadow_cool_shift = 0.06 shader_parameter/highlight_warm_shift = 0.04 shader_parameter/grime_strength = 0.3 shader_parameter/grime_scale = 3.0 shader_parameter/weather_scale = 1.2 shader_parameter/stain_strength = 0.35 shader_parameter/stain_scale = 2.0 shader_parameter/wall_bottom = -10.0 shader_parameter/wall_height = 3.0 shader_parameter/weathering_intensity = 1.0