80 lines
998 B
Text
80 lines
998 B
Text
# Godot editor/import cache
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.godot/
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.mono/
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# Godot export outputs
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exports/
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export/
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builds/
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*.pck
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*.zip
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*.apk
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*.aab
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*.exe
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*.app
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*.dmg
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*.x86_64
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*.arm64
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# Export presets may contain signing credentials or local paths.
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export_presets.cfg
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# Local editor and tool state
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.vscode/
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.idea/
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.vs/
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*.sublime-project
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*.sublime-workspace
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# Agent and assistant working files
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.codex
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.claude/
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.aider*
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.mcp.json
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CLAUDE.md
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GEMINI.md
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SCRATCH.md
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PLAN.md
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# TrenchBroom / local level-authoring autosaves
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autosave/
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*.autosave
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*.map~
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# Logs, diagnostics, and temporary files
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*.log
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debug_log.txt
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diff.log
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error
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*.tmp
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*.temp
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*.bak
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*.orig
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*~
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# Local environment and secrets
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.env
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.env.*
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*.pem
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*.key
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*.p12
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# OS metadata
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.DS_Store
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.AppleDouble
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.LSOverride
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Thumbs.db
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ehthumbs.db
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Desktop.ini
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# Local captures and scratch exports
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screenshots/
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captures/
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screenshot.png
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*.rar
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*.tar.gz
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*.tpz
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# Keep Godot source metadata versioned:
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# - *.import sidecars describe imported assets.
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# - *.uid files preserve stable resource IDs.
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